画質 高画質

Grace Kelly 3D Character Model work has done by Hadi Karimi 3D Sculptor, CG Artist
Sculpted in ZBrush
Painted in Substance Painter
Rendered in Maya with Arnold
(Used Xgen core for the hair)
All the skin pores are hand-painted one by one using custom brushes.

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Super Rough WIP!!! Been glued playing Animal Crossing and fell in love with Isabelle Design! Working a 3D Version!

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The new flora is textured and looking damn fine 🌸✨

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Our next free is This is a WIP, of course, in the final version we will show it in July. Hope you like this funny guy. 🤓

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I tried to draw with "GoArt" from the 3d model

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I tried to draw with "GoArt" from the 3d model

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I tried to draw with "GoArt" from the 3d model

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I tried to draw with "GoArt" from the 3d model

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Small sample of enemies and their corresponding meshes and triangles in Terminator Future Shock. Also: They modeled whole levels (see 2nd and 3rd picture). So the poly count on every frame is quite high for a 1995 game.

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Sharing this variant on here a little early. Could most definitely tweak these to be more dynamic. Will be a bit till I can do another test print 😥

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Making a friendly friend fren cryptid thing mascot for my yt channel.

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Después de varios directos en twitch aquí esta Anak de Tower of God! Rigging próximamente... tal vez... algún día... some one send help.

Link del modelo: https://t.co/qQhDmt4FDc

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Matthias Develtere shared another extensive guide to creating big assets:

https://t.co/Bqo8qhQcJb

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Almost finished modelling the Assets for the room, couple more and modelling done *_*.

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Time to get back onto the power armour, the next piece is the chest/back area. I need to install again to take some more detailed screenshots so I can get all the detail I need in the normally hard to see areas.

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