A closer look at the Floating Mekka Rocks designed for project ⁠by our Sr. Environment Artist, Quentin Mabille

Art Director - Dan Fadness

Creative Director - Finnian MacManus⁠

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Practicing my modeling and texturing. I've never played Momodora but I've love the main character's design!

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To testando rig com essa personagem que ficou popular numa postagem anterior.

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A character I modeled, textured, and rigged for my 3D animation class this semester. I still have a lot to learn about the process but I'm definitely starting to figure things out.

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J'ai refait un peu de 3D, enfin 😄 ! Et comme je n'avais pas le courage de commencer l'animation de ma précédente scène... J'ai fait des jolies fleurs 😇

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Had to remake the whole thing just to make fingers look somewhat decent

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Attempting to improve my sculpting in Blender. Took a break from rigging the skeleton dragon and started working on a sculpture of my D&D aasimar druid character Graham Swan Gittings meditating.

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Работаю со скульптингом второй раз в жизни. Боже. Я не знаю, как я это сделала хд

Короче, это мой персонаж хд

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I made this bridge for my mini world but idk if I should texture it or not? I quite like the simple look but I feel like I should. 🧐

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Work in Progress
I'm really enjoying this even though so far I've only been able to work on it in widespread 1 hour bursts.
Awesome 2D reference art by

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