Grabbed a quick screenshot this morning while editing this week's devlog! Excited to show what I've been working on.

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FEEDBACK NEEDED! We are working on a design for a new Charles! We have tried a lot of stuff, and now we need your feedback! Tell us! Old (left) or new (right)? Thanks!!!

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Ark Fantastic has its fair share of tales and stories that complement the game lore. This is one of those stories, written by our Godot programmer, Piet Bronders.

https://t.co/ytMBc2QPlL

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Dry Path devlog post about the game creation on patreon https://t.co/4SvCUKwJ7l

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I thought these would be a lot harder to make, but with a combination of mirroring frames and altering ones from the 'hurt' anim, I got these done today! Still gotta make 'Strike'.

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Dry Path is available on itchio https://t.co/e8urIgbl3a
It's a little game we did with and AAA

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Process I use to make new sprites. These will be for attacking. Designed so that one weapon sprite can be used for all four sides.

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Charles, a hedgehog scholar and our main protagonist is CHANGING! Here are some drafts of his future look. Created by our dear artist,

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So, here is a question: Trip the Ark Fantastic is set in the animal kingdom. Do animals... eat each other?

https://t.co/mW5GRGqZUA

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A few of the emotes I made for the Godot Engine community, feel free to use them however you like.

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Hard Helly is out now on ! (1st Week will have a 50% Off Sale)

https://t.co/CpNFeZNPr1

You can try out the free 6-level demo, too!
Have fun in this challenging 2D platformer!

Retweets are always appreciated! 😁

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Here's a sprite showcase of our beloved protagonist, Battedé Fantaise!

(also... demo progress this week?)

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just playing with position and scaling. When I create a few different poses the animation should look much nicer. the shadow is just a blurred circle texture I am scaling. Might do the eye as a separate object to get some secondary motion also.

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Did a test drawing of a slime enemy. I need to do all the math to get the sizes for all the characters so all the art matches. Gotta start with the HEX size and work back from there.

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got a working UI. I used a button node, with a progress bar node over it. So your spells recharge like WOW. When I have drawn art it should look better. I might try animating the icon when its charged. like the animated spell deck.

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we uploaded our game on itch! infinite climber coming to android soon .

here it is: https://t.co/DOOVRgPcGI

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And here we have Hard Head Ed in his animated gloriousness. Also, if you're planning to make Ed angry, just... don't.

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