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just playing with position and scaling. When I create a few different poses the animation should look much nicer. the shadow is just a blurred circle texture I am scaling. Might do the eye as a separate object to get some secondary motion also. #GodotEngine #Gamedev
Did a test drawing of a slime enemy. I need to do all the math to get the sizes for all the characters so all the art matches. Gotta start with the HEX size and work back from there. #GodotEngine #Gamdev
got a working UI. I used a button node, with a progress bar node over it. So your spells recharge like WOW. When I have drawn art it should look better. I might try animating the icon when its charged. like the animated spell deck. #GodotEngine #Screenshotsaturday #Gamedev
Cave Cricket Hollow #screenshotsaturday #godotengine #indiedev
we uploaded our #GodotEngine game on itch! infinite climber coming to android soon @TheRetroDragon. #gamedev #indiedev
here it is: https://t.co/DOOVRgPcGI
And here we have Hard Head Ed in his animated gloriousness. Also, if you're planning to make Ed angry, just... don't.
#artworks #digitalart #2dart #animation #GodotEngine #rpg #rpggame #roleplayinggame #indiegame #indiedev
From #conceptart through #render to final sprite - a new station in #ΔV: Rings of Saturn.
#2dgame #GodotEngine #Blender3d #krita #gameart #2dgame
Taking another stab at the Owl. I am going to have to simplify the art if I want any hope of animating it. I like the watercolor style, but not sure it will work. but I think these might be two thin of lines. I might need to chunk it up a bit more. #GodotEngine #gamedev
So might try another pivot. The bigger play field makes me really want to try something with multiple characters. It means I can focus on interesting characters which was one of my original goals. Going to try setting it up tonight with two characters. #GodotEngine #GameDev
Playing with some in engine lighting. Not sure how to do shadows though. anyone have experience with this stlye of camera or know of similar camera game? its mostly top down, but also straight on. #GodotEngine #gamedev
In this week's report, I reflect on the first alpha test, and smoothing out stutters.
https://t.co/AhW3yOCFfO
#gamedev #indiedev #godotengine
Yes, we are using #GodotEngine for Trip the Ark Fantastic development, and in this blogpost we explain - why!
https://t.co/soDWzqBUuG
#gamedev #adventuregame #rpg #rpggame #indiegame #workinprogress
Need some feedback on the gameplay of this early prototype. #Godotengine #gamdev #screenshotSaturday
https://t.co/cJPDRXaFAH
quick card generation and flip
#gamedev #indiegame #godotengine #pixelart
changed the base skeleton to a snake to make more sense. Added a "Rage" the player gets 4 moves, when they have 1 HP. I want to have a build up by friday so I can start doing art this weekend. #gamedev #GodotEngine
Welp, we did.
Here's out Ludum Dare entry, The Flame.
It's a survival horror visual novel kind of game where you gather wood and survive the forest.
Made with
@sebastianscaini
@MegahammerMusic
@november_dev
@Raindrinker_dev
https://t.co/ki0j3u9sfM
#ludumdare46 #GodotEngine
Hi! My Godot Wild Jam 20 game (Space Hero 9-17) is out there. It's a bit rushed and lacks sound, but it was a great learning experience. I will update it once the jam is done.
Link: https://t.co/dunH88DyFb
#gamedev #indiedev #godot #godotengine
more work on this. removed the end turn button forcing the player to take 3 actions. It makes some difference with positioning now. Redoing the Archer AI now. Still thinking about how to add special moves. #Gamedev #GodotEngine
Sewerpipe Saturday #kingdomsofthedump #screenshotsaturday #indiedev #pixelart #godotengine
working on this prototype again. its fun now. I need to add the next enemy, and figure out player specials. #gamedev #Godotengine #Screenshotsaturday