I finally finished the texturing ! Time for polishing it ! I will animate soon :)
I managed to make its low poly even more optimized than before pfiuh ! :D

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「Demon Blood Sword」

This was fun to texture 🩸🗡

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worked on the metal bits and flint tonight, good progress!

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So I started this last night, very much WIP. I did the birb. I've never made or created bird art before, this was quite fun. 😂🐦💜 Again all these are just diffuse texture and unlit still playing with the style. 💜

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Damn! I just wanted to bake the Normalmap in Substance painter today but then I coudn't stop!
This piece of Software is SO AWESOME!

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You'd better believe there will be Tomb Raider Easter eggs in my game!

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Вы так много лайкали мою предыдущую работу, что я решил будет неправильно не поделиться новой. Сканер движения из игры Alien isolation. 13к треугольников, половина которых ушла на шнур. Моделил в блендере, текстурировал в сабстенсе.

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モデルとテクスチャ完成しました...
Substance painter楽しかったですね
これから背景、小物など作って一枚絵、映像にしていけたらと思います。


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Progressing on the texturing !
I'm quite satisfied with it rn but for sure I will polish it later ! :D
made with ! :)

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Forgot to Tweet this out 🥲 couple of days old

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Five Nights at Freddy's Anniversary Render Retextures!
Original models by

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Anniversary Foxy Retexture!
Original model by
Textures done by me in Substance Painter

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I finally have the of the ! Time for texturing it !! ( already started a little bit ! :) )
Its polycount is about 114 000 tris !

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RTX Racer Dune buggy highlight.
Here are some screenshots from IRay's inside

Vehicle concept/modeling by done in , vehicle UV and textures by Andrej Štefančík done in , and Painter.

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