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582f16e0-d9b2-4065-a692-f55fb68ad4ed #generative #art #procedural #creativecoding
#screenshotsaturday #indiedev #gamedev #indie #games #XYLITH #Procedural #construct3 #Procgen First pass at procedural plant placement... yesh 😅
4d312df1-64ea-45be-a1e5-0d2fb7543032 #generative #art #procedural #creativecoding
c8c88e29-0183-49cf-9a81-f618be40facf #generative #art #procedural #creativecoding
a6fef1d6-0a57-457f-845d-7bcb43ac26a6 #generative #art #procedural #creativecoding
b8ce88d1-20b6-4faf-ae4e-1edd19cc3db1 #generative #art #procedural #creativecoding
c789a35c-7d95-442d-b2b9-38ad2efd03cc #generative #art #procedural #creativecoding
flowight | flowers:6 lines:512 #generative #geometric #ProceduralArt #python #bot
633bb6f4-9ccb-4710-ae43-feaf2b35021a #generative #art #procedural #creativecoding
zircles | matrix:12 bsw:11.544 csw:36.750 #generative #geometric #ProceduralArt #python #bot
a8aad4f2-d8e9-44d3-8520-48ff68b9fa1b #generative #art #procedural #creativecoding
6f223121-3b1d-4a48-948b-fd09f8ee0962 #generative #art #procedural #creativecoding
zircles | matrix:5 bsw:84.952 csw:90.873 #generative #geometric #ProceduralArt #python #bot
gingko | a:7 s:4744 d:0.3879 w:173 ns:6.2482 np:6.8310 nb:8 #generative #geometric #ProceduralArt #python #bot
Rei Update: Materials mostly done. Got the procedural wrinkles figured out, and the hair fake aniso highlight band. Here's couple progress images on the wrinkles, and their nodes (more info on that later) #b3d
c409b1a9-815f-4b21-86cd-7ecd23bf1165 #generative #art #procedural #creativecoding
gingko | a:7 s:4355 d:0.5831 w:211 ns:1.9453 np:4.9605 nb:2 #generative #geometric #ProceduralArt #python #bot
#screenshotsaturday #indiedev #gamedev #indie #games #XYLITH #Procedural #construct3 #Procgen Working on the Title Screen art again
#screenshotsaturday #indiedev #gamedev #indie #games #XYLITH #Procedural #construct3 #Procgen Quest Club townmembers. My Wife helped with the smileyface! #Doublelike
#Houdini blog #14
More about COP's. Made a setup that in real time shows the height map of a simulation and with one click can be exported to #SubstanceDesigner
https://t.co/JAmPnc0EZn
#Procedural #procgen #gamedev #gameart #polycount #Artstation #3dart