Finished my 2nd Game jam 🎉
Have a look if your bored 🤡
https://t.co/QJcwkOKQeX

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He was an efficient soldier, started a prison riot, and his pamphlet still circulates: “The old ways must die, they will not surrender”. Read the tale of Coriolanus, the proud eagle.

https://t.co/f0wGJt2E8g

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Added a mushroom enemy. It moves and then blasts the area around it with spores, to damage the player. So try and keep your distance.

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Went back to a regular HP system. I also added Archers. Right now its Hoplite with action points. I am going to give shields to the regular skeletons so they take two hits a turn to kill.

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Salut salut ! Je vous présente Tyron ! Un des héros de deck. Il est impitoyable en affaires, c'est sans doute le hero qu'il vous faut si vous voulez acheter des mercenaires !

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Really proud of these. I've taken the time to make generic models so that I can easily reuse the animations.

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Enemies in and moving around. adding a shield skeleton next. requires 2 hits to kill. one to knock the shield away, another to kill it. I have to more actions to add. and then figure out how to do ranged enemies.

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got hex in and moving. Adding the enemies, and cards in tomorrow. I have an idea that is kind of a sidestep of the deck idea. should be a good test.

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Added a new creature to the bestiary!
The recipe is: lion + scorpion + bat. Meet - the Manticore!

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Was originally trying to create a separate system for skills and items, but decided that treating them as a second hand of cards works out better.

(maybe everything should just be cards, lol..)

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All of the low res dudes so far, probably I should do a Darkest Dungeon like game with those.

Have you some character concept I can add to the bunch?

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Elegant boss bandit with his stand, Sound of Silence that allows him to controls the sound around it

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We're preparing our next project... burning Robi in purple flames with a in by

The shader makes a dynamic particles emission mask, so flame particles spawn where Robi is dissolving.

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2nd pass on Kimi's idle animation. Used an addition layer for the sword's blade.#2danimation

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