画質 高画質

Still working out her overall design, but I show you a new character, an antagonist called Yasha Kozlova.

2 9

Sweet Old Couple:

When these two get together all hell breaks loose.

What do think of the game's artwork so far?

3 5

Updated the rest of the level mockup with the new colours. Added a bunch of variation tiles too.

31 179

Progress with the 5th npc! Please consider following us here on Twitter and on Instagram "RiseoftheJaguar" to support us!!!

2 19

This week's update is about an upcoming boss enemy! There'll also be improvements to bosses' mechanics so we hope you'll have fun with them on June 20th!

Join early access: https://t.co/r2ArxQKaBZ
Join discord: https://t.co/n4zg1a83Az

8 30

Now our phobia can take "I'm-alright-potion" to become invisible for Max's inner view and to go deeper into his consciousness.

5 17

A summery of the progresses I got this week.
https://t.co/H6vXGqhNZ6

technology - Voxel. Make in this Havoc's Level Editor. Forever army-Duke Hammer.

in sea

7 8

Orion - Shadow of Jeroba

"A single player, rogue like adventure game with RPG mechanics featuring four unique biomes of beautifully rich pixel art."


By "From Heart We Make"

6 21

Here's a sprite showcase of our beloved protagonist, Battedé Fantaise!

(also... demo progress this week?)

15 57

got a working UI. I used a button node, with a progress bar node over it. So your spells recharge like WOW. When I have drawn art it should look better. I might try animating the icon when its charged. like the animated spell deck.

4 11

I drew those trees and I can't wait to put them in the game, but I have to wait, so I made this little mockup, just to give them a bit of context :)

4 21

Locations I have designed for you to find while exploring the universe of Geo 2, each one will provide a short story and some looty goodness.

5 13