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So, we’re Still alive! CVG is working on something new, based heavily on our short tester “The Long Road Ahead” which you can check out in the link:
https://t.co/qZePJy0e4M

Hope you like it!




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For this we want to share this of how we visualize the first city from the blockout. Do you like it?

We'll be uploading more here and in https://t.co/qyXwZpcxiK, so keep you updated!

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The early bird gets the worm, but what do they say about the second mouse? 🧀🐁

(If you've played the level, you might well know!)

Play for yourself:
https://t.co/XV5QXniAEt

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Update Bones! 🚀🚀🚀
Didn't see that coming, did you?

This might look like a desert, but there are lots of guys watching you, waiting for the right time to strike. Pirates, Revolters, Regime Mercs - it's not easy to be a smuggler these days!

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Happy It's been a while for me, but here I have a Demon Castle and a battle scene in my upcoming game, Allegiance!

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Continuing on tinkering with character controllers and Cinemachine cameras in Unity :)

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Also here are the main characters game designs in all there glory.

ignore the weird purple thing behind jack

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Missed but better late than never. Started taking the pixelart course. Loving it!

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Here's how a house in will look, once its 9 storeys high. Can you recognize it from the sketch? :) Stay tuned for the release next week!

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The Steam page is now live! Wishlist the game to stay up to date with our progress so you'll be the first to know when our playable demo arrives!

https://t.co/temip6aKr1

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Our first prototype vs the current state of our game !! c:

We improved the bounciness in a 300% and we made the drills slightly more pointy✨

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I'm working on a snow shader that adds some volume to the objects in I'll share a tutorial for it in a few days :)

Any thoughts so far?

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