I'm working on a snow shader that adds some volume to the objects in I'll share a tutorial for it in a few days :)

Any thoughts so far?

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Hey! I wrote up an introduction to using World space (projected / planar) UVs and Triplanar mapping in shadergraph. Hope it's useful to someone. 🙂

🔗https://t.co/Or9aTV6y5o

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You can never have enough water shaders, here's one inspired by . Made entirely using Unity's shadergraph.

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I finally got time to try shadergraph... totally converted my MonumentV style shader at once (due to popular request) ^^ Hang in for a few days. The update will be on my gumroad soon and free for current owners. Suggestions still welcome

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Here's the (Also using Transparent & Additive Blending) I'll be writing this up in more detail on my blog but I'm trying to catch up with some older effects too. 🙂

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