Working on some more visual tests for snowy courses in ! 🌨 Touched up my dual parabaloid system for drawing onto a spherical surface and it's working pretty well!

6 45

Time for cardinal sprites! Makes more sense. Also, now which direction your character is facing will be a mechanic just like in other tactics games (FFT) .

3 19

Can't decide which Insert/Append icons look better for our level editor

4 9

I finally solved the issue I had with my procedural map generation!

I also added a feature that lets players know the danger level of the upcoming nodes - it will require a skill/blessing to see.

8 45

Preview of new character art, skill usage and the newly added 'Swift cards.'

Swift cards lets you act without enemy response. You don't replenish your hand, so be careful not to run out of cards. Enemies can resist the effect too..

2 19

Late

I haven't got a lot to show you guys. Just that I made it so that the pause menu in can be navigated with the mouse.

2 9

My game used to be structured linearly by level, and it could be speedrun in a few minutes. Combining them together creates a maze with branching paths that's quite easy to get lost in, and is absolutely gigantic.

4 9

I went back to Rossies Classic and T3ngist and fixed some major bugs plauging both games!
https://t.co/MWdjJ6Pi8O

2 5

I broke my code a while back..
But I finally fixed it~! x.x (spaghetti code)

Players can now use a skill or an item before playing a card. There's also a starting buff option now, to change up how players can do each run~

5 21

Hey and hi to all following

Ready to go down the rabbit hole? Because you'll be deep in the rabbit mines in Trip the Ark Fantastic.

Coming in 2022.

https://t.co/n30XXX4SRM

1 7

Text Align Center Center
Warum wollen mich UI Elemente immer verarschen?!

0 15

That's a good start - clients echoes :)

1 6

Fully made in including emission textures for light placing!

0 9