Time for cardinal sprites! Makes more sense. Also, now which direction your character is facing will be a mechanic just like in other tactics games (FFT) .

3 19

Can't decide which Insert/Append icons look better for our level editor

4 9

My game used to be structured linearly by level, and it could be speedrun in a few minutes. Combining them together creates a maze with branching paths that's quite easy to get lost in, and is absolutely gigantic.

4 9

I broke my code a while back..
But I finally fixed it~! x.x (spaghetti code)

Players can now use a skill or an item before playing a card. There's also a starting buff option now, to change up how players can do each run~

5 21

Hey and hi to all following

Ready to go down the rabbit hole? Because you'll be deep in the rabbit mines in Trip the Ark Fantastic.

Coming in 2022.

https://t.co/n30XXX4SRM

1 7

Text Align Center Center
Warum wollen mich UI Elemente immer verarschen?!

0 15

Been working the past couple days on art for desert levels in (left: new, right: old). Trying to get a richer palette and more of an American southwest vibe 🤠🌴

4 11

Watery tractor-beamy for future use in 🌊 Really like using screenspace blurring for light scattering, though it doesn't play too nice with other transparent materials 😅

1 20

Making a small revamp on bananaman assets, Old bee vs New bee xD

2 11

It's a Robo! It has super-advanced artificial intelligence that allows it to detect an edge, so it won't fall off! (The secret is in the Raycast)

https://t.co/CpNFeZNPr1

5 20

Made some player animations! Nothing in engine yet as I have been living in the documentation for the past few days. (Hopefully next thing i show will be actual in game😄)

17 120

Started learning and am absolutely hooked! I made a 2 player sprites for new game, probably going to stick with smaller one because it will be quicker (and is waaayy cuter).

20 161

From scurest, a very large patch for all node hierarchy problems in This most notably affects skinning. https://t.co/luwKYr7DfH

1 8