//=time() ?>
I've retopologized Pepe's body in Blender.
#zbrush #3dart #characterdesign #characterart #OriginalContentArtist #learningart #3dmodeling #gamedev #materials #cgart #pepethefrog #pepe #pepeart #battletoads
progress pics! this is another "amiibo" style commission of an alien OC in a sick set of power/battle armor.
retopology pretty much all done, now to UV unwrap, texture, and pose!
#furry #characterdesign #3dart #3dmodeling #furryart
Added details on the retopoed #Sergal mesh for the lips, nostrils, hand- and feetpaws (main body mesh), the teeth and tongue.
The finer details from the high-res mesh will be baked into the textures of a more animation friendly lower resolution mesh.
#zbrush
Ready for texturing! https://t.co/p48IAO6L4O
Bob is scary 😰 Sculpt and retopology exercise for school ! I had a lot of fun on this one
ok I know I JUST posted the mouth
but the difference between the mask and mouth connection on the sculpt version compared to retopo is making a mf act UP
having to redo the retopolgy after spending all day on it but hey -- at least the hair is lookin good now
The retopoed mesh is very smooth when the subdivision count is increased. Hence I import it back into Zbrush, project the retopoed mesh subdivided to ~50k vertices on the original mesh. Then I fix some details by hand. Retopo (left), Retopo + project (right), at 800k verts. https://t.co/Ko1flOkALy
@giraffimation @Octuplex I start by blocking out the major forms in ZBrush. Then I refine the shapes until I have my finished body. I retopologise the sculpt in blender. I block out the clothes around the low poly body in blender and then bring them into ZBrush to flesh them out.
It is Wednesday my dudes, so im gonna be streamin' again putting the finishing touches on this goat girl and moving to retopo in blender - https://t.co/itc0m9B215
We had the pleasure of working on some of the character models for Expedition Zero. Here's some that we're super excited to share! 🎉
The child was modeled in Zbrush, retopo in Topogun and baking and texturing in Substance Painter.
@EeveeHobbert Wow that back retopology is crazy interesting! Seeing retopology take into account the muscle groups is awesome. Something I really need to try some more; makes me quite curious to see how that all bends and gives me ideas on how to improve my bat's retopo; 31,836 tris total 😅
May be getting close to the way I want it to be. Texturing will come after Retopo and all that jazz 😁
#3dmodeling #Blender3d #b3d
Gonna be working on this lil goat girl more, and hopefully get to retopo today. we'll see~ https://t.co/itc0m9B215
Artstation Course
Hard Surface ZBrush Tutorial 👇👇
Grab Now ($ 10.00)
👉 https://t.co/AI3tcnWlVp [ Link To Tutorial ]
Learn the Workflow 👇👇
-Zmodeler
-Zremesher for Hard Surface
-Retopo Workflow
#3dmodelling #mech #games #animation #indiedev #indiegames
See the Pics