I did some home-baked this afternoon. I've been playing a lot of AC Odyssey lately so my head is full of forts and camps:

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I guess I timed this one well with the MW2 Remaster😄 Decided to create another blockout! This time I tried to make a map for Modern Warfare's 2v2 Gunfight mode, inspired by Backlot from COD4

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Europees Parlement: “elke burger momenteel blootgesteld is aan een complexe combinatie van elektrische en magnetische velden met uiteenlopende frequenties, zowel thuis als op de werkvloer.”



https://t.co/XRLRdZc2dT

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El pabellón fue desmontado. En 2006 se reconstruyó en los jardines del museo Museo Kröller-Müller (Otterloo, Países Bajos), uno de los mejores ejemplos de integración de la naturaleza, el arte y la arquitectura (con obras de Berlage, Rietveld, y van de Velde, entre otros).

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Here's screenshots from paper concept to semi polished blockout.

BPM: Showdown is a fast FPS, with a evolutive level, where your life, is also you ammo, you must kill all androids and Defeat cyber Champion to kill the Great Villain!

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Richtlijn Raad Europese Unie voor blootstelling werknemers aan elektromagnetische velden: grenswaarden!
En wél gevaarlijk volgens de

Is er een link met het en

https://t.co/yG1s3kyCoy

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Grenswaarden aan blootstelling elektromagnetische velden.

Richtlijn Raad Europese Unie voor blootstelling werknemers aan elektromagnetische velden.

Is er een link met het en

https://t.co/yG1s3kyCoy

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Milo Manara: jajajaja mira hE pU3sT0 uN cAvAyo f0llaNd0 uNa mUj3r soy revelde xd

Stjepan Sejic:

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on a hall designed to block visibility between two areas then exapanded with height variety and asymmetry for more engaging combat and exploration. Adding interest to a simple area.

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Level design test for Starbreeze Studios. Made with Source Engine in 2010. Got the job, dream come true! Worked on the cyberpunk first-person shooter Syndicate together with amazing people. Grateful, good times!

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hi Twitter it's me again, this time with a level made for class. The theme was "dungeon" so I went with the basement/warehouse of a big tech corporation (based on Deus Ex). I'm not 100% pleased with it, but for my first "full pipeline" project, I'm happy!✨

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Even if terraforming and point of views are the most time-consuming part of the job, i'm happy i also have to design and redesign specific playgrounds according to our lead's game design ideas

Here are a few iterations of our ruins workshop !

(#leveldesign https://t.co/K0phpT2YfY

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Today I used instantiation to make these cool cubes in during my weekly hour of learning C# with our amazing dev, Victor. I'm honestly surprising myself at how fast I'm picking it up!

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A young couple reading a book together, possibly by Esaias van de Velde, 1625 - 1630 (Rijksmuseum)

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A little quaint pond made with some low poly assets from . Part of a larger game level which I hope to release soon!

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