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baked normals and flat colors! This is rendered in Unity but because the lightmaps take forever to bake, I think I'll be using UE4 for this little project
[GUMROAD UPDATE]😎
WallPaper https://t.co/iPiMOHwBA4
PSD https://t.co/nIry6QKkbW
NormalSpeedPainting https://t.co/MfLf2LYpGA
ALL+Brush https://t.co/Lz7Wax0F7y
PIXIV https://t.co/DSQEievKVk
https://t.co/nu6Br0rEgI
https://t.co/1Bq1Qz3Kek
#KDA #LeagueOfLegends #KAISA
@riotgames
Oh yeah i forgot to tweet it
not my best performance but after not playing ranked/normals for about 6 months and coming back into the game i still managed to get Gold, i feel good
I'm working on a creative coding framework for macOS & iOS... here is a WIP on a parametric geometry for #metalapi w/ #SwiftLang. With this you can pass a position generator function in and ParametricGeometry will take care of creating uvs and normals!
@shibainuisback @unseven @LeeDevonald @marmosetco Hey! For the aura I just copied his upper body, sculpted the aura in zbrush and then inverted the normals. The glow is standard incandescence with bloom.
Took some screenshots:
Final Day: I have become so large, all I see is a swirl before me. It must be the galaxy I was in, or the Universe? Reality? Or did I make it myself when I was aroused. My body has become a Universe and houses macros, normals and micros of all scales and sizes. Art by @Fierglief
i pabst blue ribboned the hat, handpainted normals and speculars and stuff
[GUMROAD UPDATE]😎
WallPaper https://t.co/QXVgBCclt7
PSD https://t.co/AAjqQhUQcG
NormalSpeedPainting https://t.co/NY8fg7Sh64
ALL+Brush https://t.co/h465JNEqJA
PIXIV - https://t.co/ccD6AO5Xhy
https://t.co/GGNdegcrCL
https://t.co/VHS5909xSR
#CAITLYN #LeagueOfLegends @riotgames
Normality of AbnormalsのサブキャラWoeのお仕事風景。Quarter家でまともなメイドは彼女くらいのものです。サイド2人は右からBleashaとBalaya。
LOL Arcade Caitlyn🎮
PATREON https://t.co/KatEgBzf1D
GUMROAD https://t.co/lR9ipgalIS
PATREON REWARD
Lv3] Wallpaper
Lv5] PSD
Lv10] NormalSpeedPainting+Brush
PIXIV https://t.co/UiFGMFmGNP
ARTSTATION
https://t.co/PWA8BnHvPw
#Arcade #Caitlyn #Prestige #LeagueofLegends
@riotgames
【チュートリアル】Maya使用、キャラクターモデルのリトポロジ(※英語ムービー/ 制作:FlippedNormals)https://t.co/dDGwFhEcUS
tbh, I'm liking the details to these models that Koei Tecmo did for Ultimate Alliance 3
If anyone wants some models before I decide to get them all set up for public use, just let me know.
Ant Man tho... has his normals broken when converted to FBX, unsure why.
@chiefwildin This is actually a *super* high poly object. It's meant to be used to bake normals onto a low poly object. It's done by using the Subsurf Modifier and then adding a bunch of loops around the edges to make them "sharp". This single piece alone has nearly 40,000 tris itself.
Hey! This week I've been a bit busy with other things, but I made an ice shader using a Fresnel Effect, with normals created from noise put into a 'Normal From Height' node. ❄️#unity3D #madewithunity #shaders #shadergraph
OTTER GATOR ADOPTS!!
there are two goliaths and the rest are normals :3
all are $20
except number 6. they are $70 because I kiiind of want to keep them.
comment or dm to claim!!
Blender Challenge Day #09: Baked Normals!
There are some visible artifacts going on with the frizzly part and the intersection between the arm and the body, but overall I'm happy with the result here.
#Blender3d #3dmodeling #xNormal