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@Pedrocadiz @Pazos_64 Totalmete!
Caballeros en mazmorras procedurales, echábamos en falta que alguien hiciese algo así en 3D. Así que nos pusimos a ello, y le añadimos un par de cosillas molonas 😉
drawing-machine | loop:15647 a:5.005 b:2.005 p:10.005 #generative #geometric #ProceduralArt #python #bot
Carvature - is a fully procedural wood shader pack. No more seams, no more repeating patterns. Let the math do the job. Move, scale and rotate endlessly. Find your perfect pattern. https://t.co/HXsKfTbxo6
c522f7b3-eca5-47af-a42d-139c6a70f08e #generative #art #procedural #creativecoding
午前中は子守
Procedural Hard Surface Design With #Houdini でArt nouveau風
人体のクラスタリングとディティールパッキングを改良。成果物にあまり変化はない…。
gingko | a:6 s:2142 d:0.3963 w:179 ns:3.2059 np:7.9268 nb:7 #generative #geometric #ProceduralArt #python #bot
Often in awe of the renders coming out of @Allegorithmic tools, can't believe it was made in 3D. But the best part is finding out the artist also posted on @Sketchfab for real-time magic, and I can see for myself. This procedural $ stack is a great example https://t.co/Vt5aOMtP4c
Upgrading my eye textures with a 100% procedural texture. I started with a simple one, then did a paint over to figure out what I wanted, then made about the same thing with nodes. They are a bit of a mess though! #b3d
0e462110-d26c-42f4-800f-3c025c5fea12 #generative #art #procedural #creativecoding
First shadertoy attempt, and it's a procedural planet (ok, not a real surprise here) : https://t.co/Dwzk4voCKr
#creativecoding #shadertoy #shader
Procedural Hard Surface Design With #Houdini でArt nouveau風
超適当に生成したこの方には骨を入れてもらえなかった…
zircles | matrix:6 bsw:75.738 csw:41.283 #generative #geometric #ProceduralArt #python #bot
Procedural Hard Surface Design With #Houdini でArt nouveau風
ディティールパッキングHDAのテスト。安定しない時があるなー。やはり縮退三角形に弱い…。
zircles | matrix:8 bsw:14.187 csw:39.525 #generative #geometric #ProceduralArt #python #bot
Finally had some time to update the rope setup on the website: https://t.co/uQGDobGyQJ Now able to taper, squish, and go with braid style instead!
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#houdini #procedural #gamedev #indiedev @sidefx
Procedural Hard Surface Design With #Houdini でArt nouveau風
とりあえず汎用性を高めてHDAにしておいた。便利便利。
キャラクタデザインとしてはもう少し時間をかけたいが…
190202_043113_C.clj https://t.co/6WtF8GhQSB #ProceduralArt #generative
人間ドック完了。腹減った。
Procedural Hard Surface Design With #Houdini でArt nouveau風
ジオンの偉い人のモビルスーツの肩とかに付いている何か.。(その3)
具体的に使うと良いねー。