画質 高画質

Totalmete!
Caballeros en mazmorras procedurales, echábamos en falta que alguien hiciese algo así en 3D. Así que nos pusimos a ello, y le añadimos un par de cosillas molonas 😉

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drawing-machine | loop:15647 a:5.005 b:2.005 p:10.005

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Carvature - is a fully procedural wood shader pack. No more seams, no more repeating patterns. Let the math do the job. Move, scale and rotate endlessly. Find your perfect pattern. https://t.co/HXsKfTbxo6

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午前中は子守

Procedural Hard Surface Design With でArt nouveau風
人体のクラスタリングとディティールパッキングを改良。成果物にあまり変化はない…。

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gingko | a:6 s:2142 d:0.3963 w:179 ns:3.2059 np:7.9268 nb:7

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Often in awe of the renders coming out of tools, can't believe it was made in 3D. But the best part is finding out the artist also posted on for real-time magic, and I can see for myself. This procedural $ stack is a great example https://t.co/Vt5aOMtP4c

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Upgrading my eye textures with a 100% procedural texture. I started with a simple one, then did a paint over to figure out what I wanted, then made about the same thing with nodes. They are a bit of a mess though!

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First shadertoy attempt, and it's a procedural planet (ok, not a real surprise here) : https://t.co/Dwzk4voCKr

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Procedural Hard Surface Design With でArt nouveau風
超適当に生成したこの方には骨を入れてもらえなかった…

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Procedural Hard Surface Design With でArt nouveau風
なかなかの変態が出来た。

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Procedural Hard Surface Design With でArt nouveau風
ディティールパッキングHDAのテスト。安定しない時があるなー。やはり縮退三角形に弱い…。

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Finally had some time to update the rope setup on the website: https://t.co/uQGDobGyQJ Now able to taper, squish, and go with braid style instead!
.

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Procedural Hard Surface Design With でArt nouveau風
とりあえず汎用性を高めてHDAにしておいた。便利便利。
キャラクタデザインとしてはもう少し時間をかけたいが…

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Seeking a way for procedural lightnings

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人間ドック完了。腹減った。

Procedural Hard Surface Design With でArt nouveau風
ジオンの偉い人のモビルスーツの肩とかに付いている何か.。(その3)

具体的に使うと良いねー。

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