画質 高画質

It's and even though it needs a couple of fixes yet, we're super proud to show you what our artists dream team, and worked on this week. 😍🍻🧐⛪️

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We've been dropping alot of concept art recently, so ICYMI here's a concept art dump! Let us know what you think👇

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"graphics are the first thing finished in a video game"

ok then explain why our 2D mockups by don't look anything like our final 3D rendered photorealistic raytraced 4k in-game graphics?

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"Does this look ambiguous enough for [insert name of building type here]?" ~ my brain
"They'll get the bigger picture later in the game, dw bout it" ~ me to my brain

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昼作業。子セヤナーを今まで作った全シーンに適応。
気がつけば今月もあと一週間で、動画を出せるか不安。

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Another piece of concept art for We know it's not technically a screenshot, but is very helpful to convey the mood. This one was done with , paintover and photobashing.

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It's already again? Well, Mora the succubus wants to say hi and is waiting for you in her magical shop 💜🖤

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Bunch of doodle inspired by posts😊✨✨

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GET EXCITED!!

Rodents: Rewind demo to be released at 10 am BST tomorrow on !🐁🐁💫
Add it to your collection here: https://t.co/yp2yNSTLPn

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Officially professionally!
Well, not the candy project, but I got a gamedev job! The candy remains a passion project for now :)

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So I am a few UI stuff for my game and forgot to post some of them so here is some stuff

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Wow, I did not expect the attention this tweet has gotten! thank you all so much! ✨🙇‍♂️✨

Here's the smug bot in question. Designed, modeled, and rigged by the amazing for our game Cognitio Terra !
I provided the shader and animations.

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"Mars Ravelo, PANDAY" but in our Game style 👀
(no copyright intended)
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I got my first official job as Pixel Artist and Game Asset creator! YAY!
More game sneak peeks and progress to come!

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山手線の渋谷駅を舞台にしたゲーム開発の進捗。
ガード下あたりの風景を制作中😃
作りかけだけど、山手線の列車も置いておきました。

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