just playing around with Marmoset 4 instead of starting new projects. the raytracing is nice but the best improvement is the UI

9 86

i am never going to put this much detail into something like this ever again
have underpower teresa but raytracing is on.

0 20

raytracing lul [wip dont rt]

1 20

I think it's fair to make jokes about RTX on now.
From the looks of it, it does seem like the G5 movie uses actual raytracing in their renders, while Filly Funtasia doesn't seem to.

14 122

Vulkan RayTracingヘッダーオンリーライブラリにglTFローダーが付いた~!!
最高のお手軽ライブラリに近づきつつある...

https://t.co/vLmbohPj1Y

1 4

Is this what you get when you turn on raytracing?

1 10

I've had friends tell me I should try using Cycles again, I haven't used it since Eevee released so I'm doing some comparisons between them
Just a heads up the renders used are made in Eevee for Eevee
What do you think?
Cycles has raytracing and it's epic but it's far slower

0 8

Chess has had raytracing since at least 1991, check your config.

0 6

Some devs: "We added raytracing, cloth physics, quadrantic vegetarian mapping, reversed inverted kinematics..."

Me:

14 80

Une des meilleurs chaînes YouTube de reviews tech décide de ne pas miser tout sur le raytracing dans leurs tests de nouvelles cartes graphiques (y a encore peu de jeux, ça nique les perfs, l'apport visuel est pas toujours ouf)

Voila ce que Nvidia se permet de leur dire

2 2

"Earthbound if the SNES had raytracing" by u/Carmelcamel
https://t.co/5J95sQI0UJ

0 0

this isnt an issue exactly with Marm 4 but I do think its frustrating how it feels like you need to decide if your gonna be using ray tracing or not when setting up your lighting cause it really doesn't always work for both, here's the mummy I did with and without raytracing on

1 48

In retrospect, my fanart was a pretty good Raytracing teaser for :p

11 54

Mon fils qui a remis sa brique de jus d'orange ouverte dans son cartable > votre guerre sur le raytracing de Spiderman Morales 😐

0 3

I understand what he's saying, I just don't think raytracing is the reason these weapons 'look better' in any way.

Studios release showcase renders all the time. Every Halo game has done it. For promotion, they're put into really nice studio lighting set-ups to amplify detail.

0 6