//=time() ?>
unknown | sw:242 sh:226 b:12 o:11 p:5.1207 l:2.4379 #generative #geometric #ProceduralArt #python #bot
zircles | matrix:6 bsw:17.694 csw:51.261 #generative #geometric #ProceduralArt #python #bot
gingko | a:6 s:1539 d:0.2717 w:136 ns:6.0137 np:4.7867 nb:11 #generative #geometric #ProceduralArt #python #bot
4105c783-74c4-4f89-9819-bb717602b607 #generative #art #procedural #creativecoding
unknown | sw:332 sh:359 b:52 o:12 p:5.3168 l:2.3393 #generative #geometric #ProceduralArt #python #bot
drawing-machine | loop:26809 a:9.005 b:12.005 p:2.005 #generative #geometric #ProceduralArt #python #bot
e7de698a-95e5-4a60-a1eb-8e7fd4a3d60b #generative #art #procedural #creativecoding
ad087397-fe39-4665-887d-bf59f9248612 #generative #art #procedural #creativecoding
zircles | matrix:14 bsw:5.8973 csw:32.909 #generative #geometric #ProceduralArt #python #bot
gingko | a:8 s:4602 d:0.2941 w:163 ns:9.5038 np:6.1632 nb:13 #generative #geometric #ProceduralArt #python #bot
Procedural Hard Surface Design With #Houdini
逆関節
少しだけでしたがロボの生成をお見せできて良かった。
c3d205f4-5294-4eea-8312-efe4458058ed #generative #art #procedural #creativecoding
gingko | a:4 s:4262 d:0.5839 w:239 ns:3.4729 np:5.0695 nb:10 #generative #geometric #ProceduralArt #python #bot
Procedural Hard Surface Design With #Houdini
正中線に掛かる内部メカの生成はそれらしくならなかった…。
四肢の内部も、その操作を人に見せられるほど安定はしていない。次の機会か…
gingko | a:2 s:1871 d:0.6441 w:717 ns:4.5149 np:7.3637 nb:2 #generative #geometric #ProceduralArt #python #bot
gingko | a:8 s:1657 d:0.6063 w:92 ns:3.8856 np:5.6111 nb:15 #generative #geometric #ProceduralArt #python #bot
Introducing Blego, a procedural shader by @doublegum_ for Blender Cycles and EEVEE. Blego Bricks are 3d printable and compatible with existing Lego/ Duplo sets. https://t.co/YDnIWBLrKY
Dry podzol soil. Substance designer material. #substancedesigner #3d #procedural #texturing #material
flowight | flowers:6 lines:512 #generative #geometric #ProceduralArt #python #bot
#mapgen4 is finished! Paint your own mountains, oceans, and valleys. It will procedurally generate rivers and biomes based on wind, evaporation, and rainfall. Rendered in 3D to look like hand-painted 2D.
https://t.co/S939xPQBGW
#voronoi #procgen #maps #mapmaking #fantasymaps