画質 高画質

Procedural illustrative shading in Cinema4D part 2: Where the seven dwarfs get wasted

17 137

We're planning some long term news and updates for our
Aren't constitution and weapons enough? We'll see, but at the moment, enjoy rescuing in our incoming

10 22

drawing-machine | loop:9250 a:11.005 b:11.005 p:8.005

0 3

gingko | a:9 s:4452 d:0.4200 w:218 ns:1.1971 np:8.8656 nb:4

0 0

gingko | a:9 s:1532 d:0.5481 w:185 ns:9.7960 np:7.8355 nb:12

0 1

Hi I'm very much a generalist, Last Knight is a game I did on my own and I worked on lots of small indie games over my 10+ years freelance career as a 3D Artist. I'm currently working on a procedural space game on the side. I'm also into
P.S. Need work!

2 23

Right! Penfield dura dissectors for Wilder Penfield (who practiced in Montreal 🇨🇦), Horsley bone cutters for Sir Victor Horsley (also Horsley bone wax, and, uh, dural tears for ?

1 4

gingko | a:8 s:3716 d:0.3018 w:132 ns:6.5452 np:5.5679 nb:7

0 0

gingko | a:5 s:4541 d:0.6129 w:64 ns:9.0132 np:6.6485 nb:13

0 0

drawing-machine | loop:24019 a:9.005 b:9.005 p:12.005

0 1

drawing-machine | loop:20583 a:6.005 b:6.005 p:3.005

0 1

Work in progress of one of my fav F1 car of all time. All materials and textures fully procedural donde in and

3 8

gingko | a:4 s:3190 d:0.4766 w:81 ns:5.4102 np:9.2596 nb:5

0 0