画質 高画質

Experimenting with some new brushes. I used a draft pencil for the outline and a soft shader for all the coloring.

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お借りしたもの
ソファと椅子 とりそば様
赤絨毯の部屋 ぶくぞう様
PowerDOF
HgDiffusion
HgSAO 針金P様
SSAOエフェクト
AutoLuminous そぼろ様
shsShader アダムスミス様

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For example, yes you can think of this as an image.

But you can also think of it as a contiguous string of length 480000 (400 * 400 * 3).

You can do shader operations in e.g. GLSL on this "texture" then read back the output "texture" and parse it as data, often non-8-bit data.

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Made another shader guide for the D2 folks.
ps.: the list is incomplete, since i don't have every shader.

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Praise the sun, I've been playing around with some custom shaders to spice things up. Final presentation of the full character and her gear will come soon. She just needs some finishing touches. 🐺

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Updates! (A thread)

Game Development
We now have low-poly models in development! The left part of these low-poly pictures shows the UV mapping for where we apply paint themes directly from the shader, the right part shows the normal mapping extracted from the high poly model.

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Messing around with the Retro Master Shader by with a rough Rally Audi Quattro I whipped up :<

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people in the quotes saying bill hader like they didn’t say “VERY popular show” :(( https://t.co/m2Pwua26QN

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Procedural Eye Shader simple / detailed

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Long overdue trip to in VR !
Fantastic example of things you can only experience *in VR*

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A_EYE_AWAKEN // experimenting with all procedural octane shaders 👁

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YALL LOOK AT MY SHADER DIFFERENCES

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two more random screenshots I took while testing out some shaders I small edited. ><

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A little late, but in celebration of Barry's incredible season 3 finale, I sketched out the man himself, with an alternate version. Can't wait for season 4.

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Idk a new shadergon oc

Their name is Camo, and he's a service... thing

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Here is a test I did of the customizable shaders to create this Goku Ssj3 scene, obviously with Z style.
I hope you like it! We all strive for better quality shadows

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