画質 高画質

Black and white shader filter over geometry nodes in Blender 3.0

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remind me to stop tinkering with the shader
remind me to start thinking about my work's composition

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Blog - Starting to enjoy Geometry Nodes

Been using Geometry nodes to make some tools to make the city in the style that I want. It has been slow progress, but I know the time invested will save time once the entire city comes to life. hang in there!

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まつ毛が見えるように前髪透過させたほうが良いかなぁ。喪女っぽい😅

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and yeah I'll post something already finished before I left twitter in few months ago, starting with...
's sherbet kinght!

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Heres the latest progress of the mech, pretty much redone from ground up. Iswear the the damn 3 barrel gun outlasted every version of the body I made so far, also i added a mortar with a blockout of the recoil mechanism.

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パスパレレンジャー小物揃った!
ブローチは宝石の裏側が透けてないと、透明感が出ないので、先に真ん中の宝石を作ってから外周をE+Sで拡張して金属部分を作る方が楽でした
グラサンは色々試しましたが、グラスBSDFが良い反射してくれます

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blender基礎講座 3週目の課題2
Toon表現に加えてシェーダーを研究中

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Heyo, finally some progress after a long gap.

First texture set is done 🥳🥳

(also, my render setup has been incorrect all along fml. Expect a better render from this point on)
https://t.co/FtbLk0NNsi

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Little cute 3d model inspired by concept.
Follow for more <3
https://t.co/q2E9yWjOIi

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猫ノ手ちゃん()が描いてくれたふにの絵をつくったぞ!

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Earlier today: The 4 Most Underrated Features in Blender | Blender Tricks and Tips https://t.co/30PUDlwj76

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