画質 高画質

my aesthetic is character designs based on jokes about co developers

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Made some concept art for a game I might make...
Did I mention that I'm a mobile game developer...?

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Furor, he is the embodiment of the Knight's "Wrath".
The 2nd playable character in Good Knight's multiplayer.

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What merch would you like us to create?

Vote on your favourites and hear the latest from us in our December developer update!
📚 https://t.co/XU0Ww7Yy0l

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Yay, more fanart! 😄
This time it's the eyeball person posing with a petrified raver. I did my best to color the eye guy as accurately as I could, which wasn't very easy since the only reference I had was from the developers' YouTube video of the two-player mode.

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And of course, I can't say about my main OC. Ten'zo Wei'Shun. That character developer one year and more, on average monk on Great Master in Legion. Valshara, Highmounted, Suramar, Broken isle. Screenshot below with story there I played. You can translated if you want;

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Title: Dahna: Megami Tanjō
Year: 1991
Platform: Mega Drive
Publisher: Information Global Service
Developer: Information Global Service

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Released in Japan on this day in 1988...

Title: Final Fantasy II
Year: 1988
Platform: NES
Publisher: Square
Developer: Square
Artist: Yoshitaka Amano

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Title: System Shock
Year: 1994
Platform: DOS
Publisher: ORIGIN Systems
Developer: Looking Glass Technologies

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Self portrait 😂
Being a and has its perks 😂😊
Made with

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Spent some time this past week working with an indie game developer exploring some early concepts for one of their games

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Title: Silent Shadow
Year: 1988
Platform: Amstrad CPC
Publisher: Topo Soft
Developer: Topo Soft
Artist: Alfonso Azpiri

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So I tried to make different versions of kana (game character) during the weekends.
Don't ask me why the style looks so different.
キャラー<カナ>のデサインです


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Title: The Pyramid
Year: 1983
Platform: ZX Spectrum
Publisher: Fantasy Software
Developer: Fantasy Software

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Title: Vice: Project Doom
Year: 1991
Platform: NES
Publisher: Sammy
Developer: Aicom

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Very fond of the game its atmosphere, idea and implementation. Many thanks to the developers for the tremulous work!

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Happy Hytale Anniversary! Did a little piece in honor of, well, the anniversary! I adore the game and hope the developers take a well deserved holiday!

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Galakrond Shaman is too strong so the developers are giving it a nerf
https://t.co/oYfprVADNM

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Even though i've said this some times, i still feel bad for not saying it more properly! So Happy Birthday to my favorite developer of all time, 🥳☺️ now that you've turned 18, officially become a true gentleman, wish you best happiness and successes! Always stay cool! 💪

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