oh also speaking of hues: If I remember, the CE plasma rifle is shiny and has a subtle green tint. These technically dont count, but these CE PRs with corrupted shaders unironically look cool, plus the Reach beta PR that actually had a red specular hue, even if its still matte.

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Been playing around in blender!
This model I made myself in Maya for my uni project Solumna, but I put her into blender so I can play around with the camera, light, and shaders that are available, and get used to the interface.

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Thanks for the tag! I’m a artist specializing in stylized art- I’ve got an article on making cel shaders (https://t.co/oK2yHTgfGr) and I’m currently working on my senior project

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Oh I have some varying art for
I like experimenting. I'm in the process of making an art using a 3D scene and drawn characters as well as learning shaders for more 3D expression

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Well, I got my shaders working again at least. Back to staring at pretty nature things in

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Put him in unity to see how he looks so far with the shaders

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Let us gamedev brainstorm time

So, for the environment, since I'm getting my stylised UE4 shaders coming to life and now learning the tricks to achieve it, what style of environment do you want to see in PAST FUTURE?
Totally photorealistic or somewhat stylised PBR?

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I've been busy with commissions, but take this wip for now.
It's an improvement of 's first KDA Akali model. Still have to work a bit on the face.
Made a lot of edits on the hoodie, but base shaders are from .

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so what thoughts do you guys have over the new models? i like the new texturing, but shaders and outlines are overdone

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Toon shaders and outlines work well with the old model as well. I really just think they need to down the intensity on both of them in game

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Imagen con shaders, ya queda poco para el fondo uwu👌🏻

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Small planet as shiny as a marble, using some textures that I have created in Clip Studio. Now on sale!

Textured Shaders: https://t.co/WG6zBWqpet


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Speed sculpt of random monster thing! Mostly to play with shaders

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Just realized my tweet last night never sent, lame. No streams lately cause I haven’t been able to work on my own project. The streams nowadays are really just playing for fun but I gotta learn sprite rigging, shaders, & story-writing instead. Maybe adjust stream days accordingly

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Almost done, I just need to figure out the shaders.

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Working on a human figure, which I will retopo and use toon shaders on eventually, as a reference for my own drawing. This is my first body sculpt, but it's going well. No arms or feet yet. I used

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Got some cute shaders so here's a threat of F2U backgrounds in Minecraft 💚!!

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Exploring the world of

inspired by fantastic art of

(ReShade and nv Freestyle shaders setup for the first one is in thread; the rest all use similar approach)

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Now that I'm better at texturing, it's time to finally finish Valk ! Don't mind the colors or the shaders, they are just placeholders to have an idea of the final result.
Only need to finish the shirt, undercoat, the pants and do his ribbon and it's texture time.

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