画質 高画質

felt like modelling a design from
took some artistic liberties but im happy with how it turned out

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Learning from @/JrrizzoYT's methods and opinions on Persona textures/default colors, this is how I did. Color tweaking takes a lot of time with the reference in it.

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oh yeah here is a closer look at the model I spent 3 hours on for this

https://t.co/83KtgMAei2

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А вот и готовая работа для конкурса от
"Путешетвие во времени"
Не судите строго))

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Finished a commission for

Arm Demon from Demon Slayer
Modeled in Blender, and textured in Substance Painter

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✨Started weighting today. I haven't smoothed out all the weights yet, but here's a little peak!

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throwing in random blobs of light until the eyes look fancy enough

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