画質 高画質

My monk has just learnt how to run and now he feels pretty exited.

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Join us tomorrow on (https://t.co/2W1LZFxXOJ) and check how the game progressed during the last few weeks! 🐺

We will answer all of your questions LIVE!

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I made the jump! As a Photoshop user since...well, forever, I recently switched to the Affinity crew. Workflow feels odd, like learning to walk again. Brushes are fun and the whole thing is snappy.

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【Spineのメモ的な①-2】
並べて見るとわかりやすいかも
中間フレームをずらすだけだと0フレームのタイミングでループが止まってしまうけど、オフセットでずらすとループが途切れない

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いろんな表情をするようになって良い

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Learning how to work with the Sprite Editor, Bones and General Animation states. I'll be rebuilding the whole model to get a run/fight cycle.

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I'm trying to achieve a specific mood for a game project, and see how feasable it is with LWRP !

First time playing with Render pipelines, and I surprisingly like it
Also shader graph to create some Fog planes

used sponza to focus on lighting and other stuff

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Pitti Madonna by Michelangelo revisited, by Pierre Benjamin - https://t.co/p2uuBHx0EK
Textured with

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Finished this digital inking and painting study over a drawing I got from a few years ago at . The original sits above my drawing desk for inspiration.

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Monster of the Week!

"...able to form bright wings between its long, clawed fingers..."
Read more:
https://t.co/bFbznZZsB8

Check us out on Steam coming soon!
https://t.co/tdHo576c3F

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When Chef's not in the kitchen, he's on a distant planet looking for ingredients. Some ingredients are harder to collect than others...

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Added foam trails / interactions with water.🚣‍♀️
I'm using ring-shaped particles on a separate layer, rendered to a render texture by a secondary orthographic camera looking directly down. This texture is then being passed into the water shader.

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Here's recent art (and some quality Dewitts) please follow my Instagram where I'm actually active please pleas e it's @/mothwithapencil, time to tag for attention

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