It’s absolutely shameful that game developers will spend hundreds of millions of dollars a year creating completely photorealistic human faces and real life locations, but virtually no one is using such advanced tech to make a game that looks like those old Psygnosis game covers

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My art at 16 and my art now at 27.
Improvement does not always need to equate to a venture into photorealism, I promise you. Follow your heart and you'll find yourself.

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Hi my name is Sarah Graham & I paint photorealist oil paintings of sweets, toys & the occasional drag queen! 🌈

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HI, name's Evans.
I do photorealistic digital portraits.
I 💜 to draw noses and eyes.
I 🤬 to draw hair.
No, i don't trace. No i don't paint-over.🥺
Yes i cry a lot when i struggle with details. 😂

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Week two of January (well, more like day 11, but it's the second Monday!) studies. Tried a few different ones but I really like this crystal guide by (even if I've got a long way to go before I grasp that level of photorealism.) https://t.co/3ToQGZLtfk

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Mary Ellen Johnson b.1958 American Photorealist Artist

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If I could direct my own brand new Monkey Island game it'd be 99% Windwaker cel-shaded graphics with occasional sudden close-ups done in the most up-to-date possible RE7 uncanny photorealism

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Also!! Big shoutout to my all time favorite painting I did this 2020

This one really hits differently solely for the fact that ppl said it looked photorealistic from afar and its one of the best compliments I ever got this year

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Udin is now in 3D!
You can check it out from all angles in sketchfab: https://t.co/dXCgmyB37W

My first time making non photorealistic render, so sorry for bad shading!



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A photorealistic render I whipped up. Enjoy ;)

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10 years ago, I was given the opportunity of a lifetime: a pre-arranged backstage meeting with Nathan Lane. In preparation, I drew him this photorealistic gift art. In this, some areas of his jacket were the only parts that were not drawn by hand.

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"The best thing ever would be if I was in one of those brand new super-photorealistic games that take like tons of migs and megs of memories just to play it!"

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I really really really like how Fox Engine games look (in the hands of KojiPro--RIP). It's more about cinematic realism than literal photorealism. The end result is closer to a Ryuichi Kutsuzawa drawing than real life and that's way preferable for me!

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It's Nevermind the whole "counting your blessings" thing because I have MORE "#Twitter That Caught My Eye!" from & respectively. Have a Day!

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Goodbye photorealistic krbk you’ve been good to me

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