New wrapping system for Quadwrap.

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Working on a human figure, which I will retopo and use toon shaders on eventually, as a reference for my own drawing. This is my first body sculpt, but it's going well. No arms or feet yet. I used

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Todays progress!✨

got a few more things to add/ retopo before the texture paint!

i wont tell you what she's for tho...👀

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Past me deciding what to model: Yes I'll do my old DnD character.
Past me modeling: I will not regret choosing a character with multiple hands and lots of hair.
Me retopologizing: I hate you past me.

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First attempt at retopoing a sculpt using A valuable learning exercise, but at 5 hours I probably wouldn't do it again for a human. Sculpting from a basemesh with multires, or just retopoing with R3DS Wrap would be so much faster.

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Its took me basically all day to do this, including a nap to recompile my willingness to figure out his eyelid
I'm vbad at retopoing. But I suppose I did learn some things.

Lowkey reminds me of that blink meme

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So I have to say thank you to for showing me the plugin “so much Zbrush” because it’s making retopology pretty interesting. I’m just playing with it currently before doing my final pass (when I’m done sculpting). Going to alter a few things still.

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How did i even live without retopoflow wtf

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Back from the 𝘴𝘶𝘮𝘮𝘦𝘳 𝘣𝘳𝘦𝘢𝘬.

The retopology of the 𝔴𝔞𝔯𝔯𝔦𝔬𝔯 is finished, searching videos for texture stylized models I have found the channel, has very good material, check a look.

This is how the model looks for the moment with the bakes.Wip.

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The hair isn't done, plus a few other things. But that's 200K tris turned into about 2200. Retopology can be fun I suppose.

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It's done!! 😃

Been slow lately but it's finally done, the 4 goblin war chariots! Next it's the retopo step but I think I'll take a little break from this project and work on other things, so I can have a fresh look to this and even try to improve it 😁

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Time for some retopology. Gotta turn 200K tris into 2K or less.

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After seeing the new Retopo Function in I'm feeling pretty justified investing so much time into the Zmodeler brush Haha! Time to test it out!

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I can only upload 4 images at a time; but I got the retopology, Hair, Mouth, Nails, and almost all of the texture work done today! All that's left are the cute haircards and he's done! :D

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Working on a new base model for a sculture.
Have to learn a lot more about retopology, multiresolution and sculpting with It makes so much fun.

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