's long boi. I really liked this character. But now he's captured in minecraft))) I worked really hard. Texturing was probably the hardest part of process. Hope you like it)

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some concept doodle extras, improvised abit while modelling and texturing.

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Retopology is done!
I'm still cleaning up my bake but very soon I'll be able to get into texturing, so excited!! 🌸

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⭐ new project! ✨
been working on a 'Haunted House' for uni along side my SFAS project, inspired by this concept by Bella Liu 👇
https://t.co/vb6GGnupKc
still at ugly blockout stage in but moved onto texturing now! 🖌

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Chris Bachalo is one of the most underrated Spidey artists out there. Love to see him work on a comic, specially ones where he can go all out and draw monsters cuz his texturing and detailing is fantastic.

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And here's my favorite animation from this year! It was tough to pick between Caramel and Haley 'showing off', though there was a bit more work put into the former. I very proud of the various angles, texturing, and the audio syncing.

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Got pretty far with Trazyn today, only need to make small additions/trinkets, then we can move onto retopoing him into something that's not 946k tris...

I can't wait to start texturing him!

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Was fun to get back to helltaker fanart and compare my progress in years. Being dreaming about CSP tools while texturing in Blender😅

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Here is a drawing of Ribbon from Kirby 64

Wanted to try out some texturing.

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just need to finish his hand, and were onto UVs and Texturing!!! >:)

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gonna be texturing this hair today!!! aaaaaaaa

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My holiday break has started.. Might be a good time to finish UVing and texturing this and trying out the retopo tools in 3D Coat. I intent to achieve basic proficiency in the full workflow as an adjunct to my concept skills, if only to make sure what I give modelers is ideal.

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for the cookies I've being painting them and making their textures one bye one, the lineart has a couple of effects but the rest is texturing and rendering with brushes that smoosh stuff and makes look like cream.

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Goat Evening. Here's a peek at a rough draft of texturing for the Goatical Jiffy Goateleton UE4 streaming and game model!

The glowy green cracks look alot better when I plug it into UE4 with post processing.

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0 3

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3 2

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1 3

forearm armor is soonish done. Needs some wear n tear and got some feedback. Stickers will be done in the texturing phase https://t.co/HVW4MIwUgS

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I finally finished the texture for all the clothes.
Remember when duplicating textures in Blender to SAVE THEM AGAIN BUT WITH ANOTHER NAME. Do not make my mistakes. All those hours of work...

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Some practice with stylized modeling and texturing on my free time, still work in progress! Lovely concept art created by: Goeun Kim.

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