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commission unrelated but i wanted to see how a model that i didn't optimized for toon shading would look with my NicoBros Toon Shader on it
ngl i like the result
#b3d #blendereevee
jotaro gaming gets a pc for over a few thousand dollars to play minecraft with cool shaders
[ #JJBA ]
I think I found a shader that does the scaling quite nicely. You have to really zoom in on the output to even notice the blurriness of a non integer scale.
知るがいい・・・・・・
・・・・・・・・・
「咲夜」の真の弾幕は・・・まさに!
「世界を支配する」弾幕だということを!
みたいなの
レミリア・スカーレット すけ様
十六夜咲夜 アールビット様
NCHLShader2 nil様
o_SelfOverlay_Blur おたもん様
ExcellentShadow そぼろ様
HgSAO.x 針金P様
Nice to see that SOMEtimes my crew can listen to me. As we shoot past the 200 follower mark on Twitch I can only say I'm ecstatic you're all here and I'm so ready to set sail for the future. Every one of you is irreplaceable~
by @_silver_lights_
#Vtubers #ENVtuber #shaderuart
Fine tuning some shaders to make them a bit more user friendly for a potentially big job :) *fingers crossed* #bnpr #animation
Self-indulgent Berdi
Pose by Chaelle | Shader by #NenekoColorS | Gear Mod by Solona #GPOSERSNSFW #GPOSE
voronoiCloud2
改良版
https://t.co/fuVuwZrPAz
#glsl #shader #Processing #creativecording #generativeart
You haven't figured it out yet? I'm the Saiyan who came all the way from Earth for the sole purpose of beating you."
Finally back with another render, Just in time for Goku day as well!
Shader: @AerthasVeras
Model: @SaitsuMD
#blender #bnpr #GokuDay #GokuDay2022
@wemakegamesapp P.S. there's currently no real fake (TM) subsurface-scattering-implemented in the shader, so I used a light emission (map) to simulate it. especially for the petals
Messed with Vroid a bit more last night! I messed with the face texture and most notably the eye textures. And I lastly messed with the shaders in VRoid to make the textures look nicer!
#VRoid #VTuberEN #VTuberUprising
Couple other random bits and bobs, the water spout thing is just a bunch of voronoi textures, everyone does these the same way lol
I added some noise to the shadows in the floor shader so they're a bit softer looking under the water
@LeoLovesAI Thanks for the space to share our #roguelike Missile Command #spacegame Ark Defender! This week while working on a support ship feature, we made this cool shader effect to make our sprites look like "schematics!"
#indiedev #gamedesign #indiegames #indiegame #IndieGameDev
【第四世代】れんでろで買ったパワーエイジさんのM4服をリテクスチャ
1.デフォ。古い世代なのでIray非対応。つるつるのビニールみたい。
2.Iray変換。うちはSYさんの一括変換あるのでそれで。この時点ですでにかなり綺麗。
3.バンプを調整して縫い目の質感出し、iReal shadersで金属の質感強化。
[WIP] Update on my hlsl adventures
I have come to terms with the facts that normal maps are really ugly with this shader and added the normal's details to my base map.
I also added emission maps and some specular.
Next step : figure out how to add multiple lights (or not)
FUN FACT: the current 3D realm background shader actually looks the way it does due to a coding error, back when I coded the initial shader, I didn't know how to create the glitchy effect I wanted(which was something like the attached image) and that weird shader was the result