Week 4 of my CGMA class!🌟✨

This week was all about Face and bod, though I blocked out better hair as well.
I'm unsure how I'll end up modeling it but hoping to texture a half handpainted half stylized PBR piece💕

Concept by the incredible @/chewlon 🔥
https://t.co/ET52HPT6HI

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Every year, I try to appropriate for 3D & wonderful things came of it. It forces me to scope WAY down & practice speed & style above my usual (pbr) pipeline.

I❤️it so much, that I want to do it for November & let the ink for October.

Here's some old stuff I did:
2/?

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It's crazy how 14 year old models still hold up with better lighting and pbr materials.

Source (hehe): https://t.co/x3vFFxLmFb

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Getting those base textures done ✨⚔✨

Having fun diving deeper with stylized PBR 🖌

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I did a thing! Cute Knight PBR boy thing!

⚔️🛡️ https://t.co/l2rdlBBR6G

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Out of the easy bake oven and back to the Junkscrap heap!

From the start of this project, I knew I didn’t want to go with a PBR approach since I really loved the nice 2D art look expressed in Max’s original concept & really wanted to capture that in my 3D rendition.

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D'Ark
With her wings as separate mesh/body group and pick axe

Blender (free for everyone):
https://t.co/GRnFUDHqUx

SFM (PBR materials)
https://t.co/7zux3fWWFa

Spreadsheet with other models:
https://t.co/IHZgMusi3o

Creator code: MrShlapa

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ended up dropping my shading and using THREE.MeshStandardMaterial -- i don't have enough time to implement my own PBR

now metals look more like metal, i have the HDR pipeline, and got antialiasing thanks to multisampled render targets. i lost a ton of framerate in exchange 😅

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オリジナルキャラ制作のキャラデザ進め始めた
まずは顔からやってて、少しリアルよりな日本っぽい感じで3DはPBR混じりのトゥーンシェーダーで考えてたけどアニメっぽく目が大きい方が魅力や個性の表現が良い感じに出来そうなんだよなぁ…
自分好みを作る予定だけど人の意見も欲しい…

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New PBR Character work in progress.
Cyberpunk - Cyborg girl this time 😎

새 포폴 캐릭터 작업중!
이번엔 맛있는 사이버펑크로 헤헤

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Basically either:
No normal maps no PBR no baking just handpainting and chill. Like, send me back to the Dreamcast/PS2 era please
Or:
Something just wildly experimental that other games/studios haven't really done (ie. realistic cel-shading or photo-based projection for faces)

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Oh hemlo ~🖤

I'm Melissa and I make 3D Character for video games like Spider-Man and Ratchet & Clank 🕷🤖

I love handpainting and PBR. Anything with colors and cute designs 🖤

https://t.co/muio523ayU

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Wonder Woman
Includes armored version, cape, glider and pickaxe.

Blender (free for everyone):
https://t.co/Ps918X9lNN

SFM (PBR materials)
https://t.co/obbq9oJSLj

Spreadsheet with other models:
https://t.co/IHZgMusi3o

Creator code: MrShlapa

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Coming with this awesome girl💫 trying PBR stylized.
Hope you like it 🥰

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im tired, here’s an old drawing of frank enjoying a refreshing combo of hot pbr and found cigarette butt

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10年ちょい前はしぬほどPBRらくがきしてた

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[Character Creation]
PBR for Games COURSE
Grab Now👇
https://t.co/kC2H9T488C [Link]
You will Learn
-Game Asset(Character)
-Optimized for Games
-Detailed Model using Zbrush, Blender and Substance Painter

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Tutorial👉Only 9 dollars
Meihu - Stylized PBR Character

Link: https://t.co/W3K5BrvhRp
15% OFF CODE: WFD15

Core Knowledge Points
-Reference and Blockout
-Retopology and Unwrapping
-Texturing and Render Settings

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