this weekend

0.3xtz - 0.5xtz,
50editions?

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f=0,draw=e=>{for(f||createCanvas(W=400,W,WEBGL,T=translate,S=sphere),i=0;i<2e3;i++)push(R=e=>(N=noise(i*e))+N*(f+e)),rotateY(R(5)),rotateZ(R(9)),T(0,n=220),pop(S(1,n)),i>1995&&pointLight([W],0,-800,-W);S(80,n),T(120*sin(f),0,120*cos(f+=.003)),S(20,n),S(1e3)};//#つぶやきProcessing

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🗣️ How to Map Texture to a 3D Face with Three.js
by at
A coding session where you’ll learn how to wrap a texture on a 3D face with Three.js.

https://t.co/CQTcIIJVHL

0 3


Catch of the day!

- Palette format standardization
- More colors
- Bits of GLSL here and there, for the background and to accomodate vertex color datas.

4 19

t=0
draw=_=>{t||createCanvas(W=800,W,WEBGL)
colorMode(HSB,16)
box(W*3)
rotate(t)
rotateY(t+=.004)
for(i=81;i--;){push(s=W/6)
translate((i%9-4)*s,(~~(i/9)-4)*s)
drawingContext.enable(2884)
for(j=6;j--;)fill((i+t+j*3)%16,9,16),box(s-j*18)
fill`#つぶやきProcessing`
pop(box(s/6))}}

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- Refactored to start playing with values
- Camera's gone orthographic
- general simplification to focus on lines and colors
Generative stuff start to appear!
Happy Sunday!

8 20

Finally up and running on WebGL, you know what that means ?

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Project — by

Broad imagination, artistic dimensions

iteration

developed in threejs. press [P] to toggle paper effect


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-Frame coded
-Features extracted
-More palettes.
-More polygons
-Stupidly high-res captures enabled!

Should be ready to mint before the end of the week :)

Thx everyone for the likes&RT btw!

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Happy coding Sunday!
- Palette system
- Buildings update with tiny windows
- fov play
- also tested on macbooks friday evening, should run fine

12 75

f=0,draw=a=>{for(f||createCanvas(W=400,W,WEBGL),[-3,3,3].map(a=>pointLight(W,W,W,W*a,0,W)),y=0;y<PI;y+=PI/8)push(Y=y+f%PI/8),translate(0,Y*(W/PI)-200,0),ellipsoid(S=105*sin(Y),S/9,S,W),sphere(S/6,W),rotateX(PI/2),pop(torus(200*sin(Y),1,W));f+=PI/64,box(1e3)};//#つぶやきProcessing

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WebGL 総本山を更新しました > たくさんのスプライトがインタラクティブに画面を彩る! 立命館先進研究アカデミー RARA のウェブサイト - WebGL 総本山 https://t.co/U4S74xTMyb

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