It's one mesh with some modifiers on it and a custom toon shader. The texture is a procedural Voronoi cloud which I animate using an object. Then I use an other animated texture to mask the alpha, and voilà.

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Dwarf Fortress town generation, using voronoi diagrams. Sure gets pretty results!

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これもお仕事のために実装したやつ。
正規分布とVoronoiで割って、ノイズでエッジのアーティファクトつくって、fresnelの反射を若干いれるなどした。

CGソフトのシミュレーションほどリアルにはいかないけど知ってることの組み合わせでリアルタイムの実装できる

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there are a few things going on here but the core concept is using two layers of fractal perlin noise to index into colored voronoi noise (here's an example with the pregenerated voronoi image at the upper left)

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Houdini : transformer des hexagones en diagramme Voronoi animé https://t.co/vUrHbjjsrx

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1280 multiplicatively weighted Voronoi seeds applied on my face.

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5 Sergei VORONOV (RUS)
4T 3Lo-3T / 3A
テンポのはやい曲に負けないパワー。冒頭ジャンプのリカバリーもきっちり決めて最小限のミス。

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is finished! Paint your own mountains, oceans, and valleys. It will procedurally generate rivers and biomes based on wind, evaporation, and rainfall. Rendered in 3D to look like hand-painted 2D.

https://t.co/S939xPQBGW

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Blog post (image heavy): inspired by I decided to try voronoi maps on spheres, a topic I hadn't really explored before. https://t.co/GvjDJzHPI2

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For I got delaunay+voronoi working on a sphere, then applied 3d simplex noise to assign biomes. Scales up to 1M+ voronoi regions. I'm next going to experiment with alternatives to noise. Noise is easy but usually not what I want. Interactive demo: https://t.co/HcYISbPDo9

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Ворон Воронович из сказки про Марью Моревну
This is Voron Voronovich, a character of Russian folk tales

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そういや急に2000人フォロワー増えたんで初めての方に説明しておきますと、Жはキリル文字の[Zhe]で読みはだいたいジェーです。私の好きな映画『鬼戦車T-34』の原題がжаворонок(zhavoronok)でヒバリのことなんですが、ちっちゃい鳥のくせにジャーヴァラナクとかラスボスみてえな響きだなと思って

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Work in progress. Voronois and train data.

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👀

The "Ore" series is now on sale at https://t.co/WB0SqmB68M

"Ore" is an algorithm that builds Voronoi diagrams out of randomly placed points inside non-intersecting triangles, then constrains cells to a number of circles.

For more info: https://t.co/fb435sEuNz

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Generating points in triangles, the constraining voronoi cells to a circle centered at the origin gives neat results (also a change of palette)

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Voronoi diagrams are here! Fortunately a nice person open-sourced this so I didn't have to write Fortune's algorithm myself: https://t.co/paLUuMwL2o

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I'm filling up the paper structure with my favorite sweet voronoi, it's surprisingly super slow. Also, I've changed my pic to more relevant :D.

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Water Lilies
Arthur Voronov

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