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Welcome to the world of Logcraft.
I know this might not look as pretty as some other noise algos, but using Voronoi / cellular noise, it allows the biomes to be a decent size and nicely spread out, so far 14 biomes
Gameplay > beauty
#GodotEngine #godot4 #gamedev #IndieGameDev
Gm!
rebirthing
typically i would turn off the default texture from the voronoi fracture but it was sorta doing it for me
こちらですが、ちょっと分かりづらいかもなので、Voronoi模様を作り直しました!
一応、ALTに残しておきます。
汚いけど許しておくれ...何故か服にも感染する...。
#NovelAI #NovelAIDiffusion
#AIArt #AIイラスト https://t.co/OmMIZvs31o
Gn. ⌛️
With each step of my journey I build my style bit by bit.
Here are 4 artworks that influenced my work today from voronoi, drapery, brush work and glitch.
It’s almost time for the next phase. Thank you to friends, collectors and supporters who’s part of this journey.
#swordtember2022 (Prompt 4 - Crystal)
Basic design, but lots of fun tech here! The inner glitter is parallax mapped voronoi noise, checked against the camera angle! Also got to speed up my render process by figuring out how to do edge detection in EEVEE instead of Cycles!
working on reducing detail so the texture isn't overwhelming, liking how this voronoi bump map is working out as well
Serie-01-07
https://t.co/HTfnTOf8pu
This generative art is made by mixing spatialized noises, voronoises, used by pure glsl code (portion of graphic instruction running on the graphic card).@Valentin_Goulmy
Coruscant Voronoi sphere
* Generate circles on surface of "sphere"
* Generate circles inside sphere
* Voronoi fracture of sphere using equidistant points along the circles
* Chamfer the meshes at all vertices to soften the edges
#GenerativeGeometry
The same voronoi texture is used to add the blocks, and finally the input coords are distorted for the fisheye 3D effect
There's the whole nodetree:
Saturday afternoon. Playing with Voronoi cells coloured with simplex noise moving thru HCL colour space.
#GenerativeArt #CreativeCoding #Rtistry in #Rstats
more production for to the #tezosjaponica #nft #tezos #event based on #cuboctahedron and #voronoi nature research:
Sakura Subdivision [NGChB] https://t.co/MWZn1jKXKa Sakura Subdivision [Leaves] https://t.co/a7sN2L4qW0 Sakura [Wireframe Vision] https://t.co/Kh2hPdgXDD
welcome
did few artworks dedicated to the #tezosjaponica #nft
Sakura Subdivision [15] https://t.co/FHvRxyL6B3 Sakura Subdivision [11] https://t.co/z0jcgsm1Cp Sakura Subdivision [quad] https://t.co/WRJeVCSM3A
check it. Everything is based on connection of
#cuboctahedron and #voronoi
"RP13 _1– SB-P"
[c] 2022 v4w.enko
〰️
[R=Search_Pattern 13 – “Sakura Blossom” Parallel]
https://t.co/8SwpkUGuMI
Edition: 11 / 0.33 ꜩ
#NFTs #Collectibles #v4w_enko #abstract #objktcom #parametric #generative #3d #tezosart #ReSearch_Pattern #cuboctahedron #Voronoi3d
"Sakura Subdivision [15]"
"cross-product of cuboctahedron polyhedron with 3d Voronoi and Sierpinski structures"
https://t.co/FHvRxyL6B3
https://t.co/5hLlXZudOO
Edition: 18 / 1.5ꜩ
#v4w_enko #abstract #parametric #generative #TezosJaponica #NFT #Cuboctahedron #Voronoi #Sierpinski
"Sakura Subdivision [12]"
12 instances, 2748 petals
https://t.co/uo0iOsBaWM
Edition: 25 / 0.75 ꜩ
@versumofficial
#v4w_enko #abstract #versum #parametric #generative #3d #gif #art #tezos #tezosart #TezosJaponica #Cuboctahedron #Voronoi
この指輪、結構こだわって作りました!
模様をBlenderのシェーダーエディターで作成しました。Voronoiテクスチャを2つ使って、NormalMap、EmissionMapとMatcapマスクをベイクしました。
Unityでのシェーダーはお気に入りのUnlitWF。
#Blender3d #unity3d