Low/medium poly (<7k) orc in leather armour.

Sculpted, retopologised and baked in Blender. Textured in Photoshop.

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I want to say that's a good "Stopping point" for now. Need to figure out the rest of the body and THENNNN go back and do all the hair. I think I know how I'm gonna do it but that will come after retopology. AAAAAAAAAA RETOPOLOGY IS GOING TO HURT

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Working on a character model of Leo from Need to retopologize the skin mesh and apply materials to the clothes next.

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hairs going a lot better, i swear non-particle 3D curly hair is so hard to model like jesus.. really not happy with her ear topology either but i had to take a break from retopo its gonna kill me

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This is a Jackalope! A little magical bunny for a game in working in called Curse of the Phoenix. Model done by and optimised for by me ☺️

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Went back and changed up some decisions I wasn't feelin' anymore. Now we're onto the dreaded retopo 🤢 I'll make her weapon later.

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I wanted to share a WIP of the character I've been working on for the past month or so in my free time. Based on the concept from Bea Castillo, this is Isle. I think the highpoly is finally done and I'm ready to move onto retopoing.

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Real-time fill span test

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the beginning of a new adventure ...
my first ever render in houdini !! :-)
stl file by : David Östman
10mn in zbrush ( retopo /uv's )
20mn in painter
a little longer to understand how to do it in houdini :-)

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Earlier today: Cloth retopology for game asset creation [$, promoted] https://t.co/rhazdftOSG

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Cloth retopology for game asset creation [$, promoted] https://t.co/rhazdftOSG

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took me two afternoons! one afternoon for sculpting and retopology, and another afternoon for coloring and rigging/animation hehe

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New Blender tutorial: Cloth retopology for game asset creation!
We'll be using a cloth simulation and retopologizing it to produce a strong, game-optimized asset 👌
https://t.co/GZJwTdV0Se

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Some more Jester progress! ^^ Need to move into Maya to complete some of the hard surface pieces and finish up with sculpting then I can move onto retopo :D

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Today's Progress pictures on my model! :D All that's left is to do her Hair and eyes, then it's retopo time! (I think)

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para los que no saben di 2 clasesitas de texturizado en Substances painter, este modelo fue parte de las clases, la escultura esta hecha en zbrush por y la retopologia la saco en blender :D por mi parte fueron las texturas y el render

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making retopology in the first time and I'm feeling how I'd be in 'nailed it'

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I haven't done actual video game development for awhile so I forgot how much I liked looking at my model with the color maps/polygroups on the finished retopology...

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After today's UE5 announcement I wanted to share this retopo+bake from sculpture I did a couple of weeks ago as practice. Now useless, practices of the old day that remind us that wheel never stops.

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