We need your feedback to further polish our game into perfection! 😁
Check out this link to be apart of our user tests and play our early delevopment Demo!
https://t.co/bacHhJ6Rqs


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Numerous fixes for the next (last?) stage. Another 2Gb portion of assets are fully working now. Wasted half-a-day for that!

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WIP on my scene made in - took me 2 days to make my bakes work out in 😅😅big oof. link to animated version: https://t.co/3N2ljq3VlU

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oof post-process outlines look hell of a lot better in unreal.

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Production on is in full swing! Here are some of our first character sculpts by which are on their way to be rigged!

2 5

Just a quick little blockout and lighting test from last week, its beginning to take shape! I'll be making the noodle stand itself next!

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In you are the wicked witch of the wild west, an infamous bounty hunter. Shoot spells from your fingertips and hunt down dangerous mages in this fantasy adventure platformer!

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Member Level: CONTENDER - Poltergeist - Real-Time Character by Fabian Kolb from Training Centre.
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--- https://t.co/E5fZFo78VC

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Are you familiar with this little aggressive fish? 🦈

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Member Level: DEBUT - Honey Lemon's Room by Samantha Lee from University of Pennsylvania
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--- https://t.co/b3aauhJlog

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I always liked the catwalk before entering the Tank Hanger, something about seeing a level before you infiltrate it made the game so much more exciting. When your plan goes off without a hitch it always feels good.

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I spent 10 hours Sculpting, Texturing and Rendering this Styled Heart for my current portfolio project.

Expect an Artstation post in the near future possibly 👀

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The beginning of the final grey boxed level I'll be doing. Reconstructing pre-existing levels is a nice way to learn more about previous design choices and what made them appealing to the player. Hope to learn more always!

1 5

I finished my personal project! Sci-Fi Landing Pod.
All modeled using Weighted Vertex Normals and Mesh Decal, techniques used in Star Citizen. Hope you like it! 😄

https://t.co/eUjMwo4W00

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WIP screenshot of another reconstruction of a level, I'm planning on making the first three levels of Metal Gear Solid through Unreal.

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Happy 🤟

I'm Adam, a Environment/Lighting Artist graduating this year from Uni. I'm currently looking for any opportunities🙂 Love seeing all of the amazing portfolios ❤️

🚀 https://t.co/ucxsxiE5dJ

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