画質 高画質

blender 7日目 帯だけなのにUV展開わかんなすぎて試行錯誤しまくったけどアドオンととりあえずいろんな講座動画みてやっとできた 調べる時間のほうがながかった 次で輪郭線書き出したい きれいにでるといいな~

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Blenderでカイゼリンをモデリング(18)
漸く腰のアーマーが完成、腹部を調整中です(^^)
パーツ数も多いしなんてむずいんだw





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デルフィング
リグ完成。
布はクロスシミュレーション。

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リトポリトポ…
アドオンもろもろがなかった時代ってどうなってたんだ

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Been a bit busy, but I am growing my skills when I have time : ) here's another random WIP

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ロータス・ヨーロッパSPほぼ完成。リア足周りのスカスカが気になるので、エキパイやサスも追加でモデリングしないと。ボディー全体に走ってる金ラインどうすっかな・・・ 

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Waiting at the edge of the universe the cosmic hobo awaits for his soft shell taco

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Added a quick way to switch between edge damage and inner damage because as someone suggested, you'd think some areas would wear out where people sit and rest their arms! Totally right! Now will try to blend both in an effective manner!🤔😅😘

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Someone asked me if its possible to control the paint flaking off to add more to certain area! I said sure, you just need to add an empty, set in object as mapping and use a spherical gradient with a ramp, simply mix both using add and voila!

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I made a quick outside wooden chair with my base plank and material! Here is the results, also when I add stains, paint, moss & dirt! I can change colors anytime! Its very efficient to make something of wood look great, new or old❣️🥰😉🤘

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OW YEAH WE ARE DOING SOME SHIT OVER HERE👀⚓️

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This one didn't even have a concept, I just wanted to put Vergil into this outfit and everything else came along thanks to some Googled inspiration. Based on The Void, or rather, an AU for it.

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Blenderでカイゼリンをモデリング(17)
股関節をモデリングかなり時間を費やしてしまった(^^;)、後ろのアーマーは左右のみで中央はまだ未修正です。





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Happy 30th Anniversary, !!!
Thank you for all the fun times, here's to many more!
Still Unstoppable...

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realtime multi-user collab with

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