画質 高画質

Nori's looking like himself!

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Fully Poly-Modeled Arcsys Style Base Mesh
Definitely a different experience from how I would normally make a person through sculpting but
Happy with these results 👍
Maybe I'll do a proper render with it later

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blender 7日目 帯だけなのにUV展開わかんなすぎて試行錯誤しまくったけどアドオンととりあえずいろんな講座動画みてやっとできた 調べる時間のほうがながかった 次で輪郭線書き出したい きれいにでるといいな~

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Blenderでカイゼリンをモデリング(18)
漸く腰のアーマーが完成、腹部を調整中です(^^)
パーツ数も多いしなんてむずいんだw





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デルフィング
リグ完成。
布はクロスシミュレーション。

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リトポリトポ…
アドオンもろもろがなかった時代ってどうなってたんだ

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Been a bit busy, but I am growing my skills when I have time : ) here's another random WIP

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ロータス・ヨーロッパSPほぼ完成。リア足周りのスカスカが気になるので、エキパイやサスも追加でモデリングしないと。ボディー全体に走ってる金ラインどうすっかな・・・ 

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Waiting at the edge of the universe the cosmic hobo awaits for his soft shell taco

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Added a quick way to switch between edge damage and inner damage because as someone suggested, you'd think some areas would wear out where people sit and rest their arms! Totally right! Now will try to blend both in an effective manner!🤔😅😘

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Someone asked me if its possible to control the paint flaking off to add more to certain area! I said sure, you just need to add an empty, set in object as mapping and use a spherical gradient with a ramp, simply mix both using add and voila!

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