画質 高画質

Been working in other project to help out a friend. These are supposed to be plants in an alien planet, very low poly and very low res. It's my first time doing something like this and I'm still figuring it out.

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Pretty happy with how quick and easy it was to re-texture a stock low-poly ship asset into a worn out, post-apocalyptic flying heap of junk with and

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Made a low Poly Kobold for... reasons~

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HI! I’m Ren, a poly Irish girl trying my best at art! I draw what I love and would love to make more friends in the art community (LOOK AT ALL THE TALENT OF THESE PPL WOW)

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Low Poly modeling tools has arrived in Kodon, Check out what Emil made with the initial tools

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Check out Google's new Poly API SDK that's out today! We've been blobbing with it for an upcoming project. It's incredibly fun!

https://t.co/9QMjtn45xZ

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also low poly before and after painting

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Here's my first art in 5 ever! Its sonadow! Sonilver? Silvadow...? Whats the rules on these? Anyway everyone in sonic is poly and not straight .

This looks like poop but I've never really drawn these boys? Ever? I hope I get better T^T

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https://t.co/6GBRSjV7i2 We working in on low poly materials for now. MAKIN DEM CRUNCHIES! Join us, won't you?

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Check out this amazing hi-poly, detailed model of a rigged EC135 Helicopter, rigged pilot model and heliport. https://t.co/4pk5E90qOU

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Poly Knights! Tsukasa's gotta spoil the boyfriends

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Frida en facetas. https://t.co/QYLEpn1Bmo Low Poly-High Poly, un proyecto de Giselle Manzano

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more scribbles bc these were fun to draw. I like poly and crack ships and nobody can stop me

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Low Poly-High Poly, un proyecto de Giselle Manzano, te lo contamos aquí: https://t.co/VvpxzjC3Vz

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I worked on this low-poly model while watching the Blizzcon and that was really inspiring ! https://t.co/RpoUVKmZxB

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انهيت الهاي بولي , سأبدأ بعمل low poly واليوفي ,

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if nintendo will dress them in wedding clothes but not give them a poly wedding then i shall take the chance with mine own two hands

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Sculpt Another plant girl! Need to work with my poly's better, so I might tweak this later!

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Here you can see what I mean, the model (before multires) is quite low poly, the bones you see here are to keep the shape...

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