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Been working in other project to help out a friend. These are supposed to be plants in an alien planet, very low poly and very low res. It's my first time doing something like this and I'm still figuring it out.
#screenshotsaturday #gameart #substancepainter
Pretty happy with how quick and easy it was to re-texture a stock low-poly ship asset into a worn out, post-apocalyptic flying heap of junk with @Allegorithmic and #SubstancePainter. #scifi #madewithunity #indiedev #gamedev
@chromiscool HI! I’m Ren, a poly Irish girl trying my best at art! I draw what I love and would love to make more friends in the art community (LOOK AT ALL THE TALENT OF THESE PPL WOW)
Low Poly modeling tools has arrived in Kodon, Check out what Emil made with the initial tools
Here's my first art in 5 ever! Its sonadow! Sonilver? Silvadow...? Whats the rules on these? Anyway everyone in sonic is poly and not straight .
This looks like poop but I've never really drawn these boys? Ever? I hope I get better T^T
https://t.co/6GBRSjV7i2 We working in #SubstancePainter on low poly materials for #dota2 now. MAKIN DEM CRUNCHIES! #gamedev #gameart Join us, won't you?
Check out this amazing hi-poly, detailed model of a rigged EC135 Helicopter, rigged pilot model and heliport. https://t.co/4pk5E90qOU
Frida en facetas. https://t.co/QYLEpn1Bmo Low Poly-High Poly, un proyecto de Giselle Manzano #FridaKahlo #ilustracion @macho_dominante
more scribbles bc these were fun to draw. I like poly and crack ships and nobody can stop me
Low Poly-High Poly, un proyecto de Giselle Manzano, te lo contamos aquí: https://t.co/VvpxzjC3Vz #ilustracion #GraphicDesign
I worked on this low-poly model while watching the Blizzcon and that was really inspiring ! https://t.co/RpoUVKmZxB #blizzard #Wow #3dart
if nintendo will dress them in wedding clothes but not give them a poly wedding then i shall take the chance with mine own two hands
Sculpt #2! Another plant girl! Need to work with my poly's better, so I might tweak this later! #conceptart #zbrush #characterdesign
@craigperko Here you can see what I mean, the model (before multires) is quite low poly, the bones you see here are to keep the shape...