画質 高画質

wow i totally forgot how the strive shader used to have comparatively soft shading

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Spoon Graphics free Grain Shader brushes in PS CS5 almost exclusively for me. Round brushes for edge work. That’s it. Using those and lots of patience (over 2 years of practice) I did these… https://t.co/uSECptZovC

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What Tiru do ya want?
Because the manga shader treats her hair differently

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Thanks to Sergeant Stacker on the HaloMods discord the Shadow got a shiny new shader and looks SOOO gud <3

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Probably the GGST I-NO model I did for an art contest before the game came out.

Rip that I didn't win but learning to replicate the GGST style from only a couple trailers helped improved my model and shader knowledge loads
+It's still one of my only few models to hit 1K https://t.co/7K40JMqhKb

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Dude these shaders ain't shi-

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Calling all technical-/ shader artists! We are growing, and we need your help to make something beautiful.

Follow this link if you'd like to learn more:

https://t.co/mw3HIqztbx

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Oh hi.

Didn't see you there while building shaders.

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Day 2 (cuz I started to open blender again HAHAHAHA)
making shader looks more anime-ish :D

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trying out some shaders in minecraft tho my old 1050ti isnt the best for such things looking for a shader that drops to 60 and not deeper ^^,

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Fun fact: Whenever I start up unity to work on my game, the shader that I wrote to pull off that portal effect doesn't have a side assigned to it at first. Until I enter play for the first time, the editor will show both sides at once and it looks like this:

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Reimu Work In Progress, still no shadering.
I spent a lot of time reworking her face as I wasn't satisfied with the result.
Reimu is actually way more complicated to draw than I imagined first.

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What the heck is the Unity-Chan lore, like no seriously I thought she was just a unity asset everyone only got for the cel shader, how did we end up here?

Anyways starting Cogen now:
https://t.co/ESbiD2ogIA

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i was playing around with shaders and i guess here are some edited (?) pics of gerard i made

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