画質 高画質

Throwback to some techy ONI/UNSC concept work I did for Halo 5 environments.

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Bend modifier in 3ds Max has completely transformed my workflow! It's such an intuitive and powerful tool for creating curved shapes and adding realism to my 3D models.

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Subdivision modeling is a go-to technique for creating high-quality, smooth surfaces in 3D models. It's a game-changer!

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Lady Maria of the Astral Clocktower - Christian Angel

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Aaaand another one- Housing lvl1 - how do you like it? i am super happy with the details and how the cloth of the tents look.

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