Distance based particle offsets using vertex shaders https://t.co/ngStLgNlVv

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Finished this realtime character Lin. https://t.co/FhuqFTgABv She's based off a concept by JeongSeok Lee.

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Mikro / Makro displacement. New shaders - research based upon structured error based improvisation

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What tools do you use to record high definition videos from Unity? https://t.co/cL9Ylno13y

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lets have some fun and by the way " I'm not a Princess or a Brat " Dm me or text me

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Instagram opens a realtime API for a "more connected and transparent world" https://t.co/1YkozeIw2f

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extremely fake realtime subsurf scattering. need to work on this! based on 's useful tutorial

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shadeless realtime shadows with LOTS of caveats. looking forward to digging into this some more!

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How do you do this? BattleRite Ruh Kaan (Fresnel Edge) https://t.co/9fjuPAxHzl

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Noise-based lightning shader like in Zelda? https://t.co/dyUMRivUsJ

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