画質 高画質

Still trying to find a good way to simplify shapes based on distance, and I think this is a good way to go about it:

Edge detection based on GBuffer normals, but the leaf shader flattens the normals based on distance from the camera 🌿

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Su's walk anim was done by who did a splendid job, it was later converted to pixelart.

Follow us for the kickstarter🌱
https://t.co/DIjHeuwDwC

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Tears of Magic - Violet, the Fiery Merchant

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Gamer à l'extérieur avec vos ami(e)s > Gamer à l'intérieur en ligne 🎮

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Gaming outside with your friends > Gaming online inside

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My top 3 builder/ developer teams. Extremely undervalued teams imo!

- Fully built platform shooter game,#P2E coming soon.

- Built a and 3D game world to launch it!

- Free mint from a well known long time

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Hi guys!
I'm Fixel, a young indie game developer and pixel artist. On this account I'm gonna post my pixel arts and small devlogs
Nice to meet you all!

Here are some of my artworks:

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We are working on the booth art for our area at Gamescon, do you have a preference for the sky color?

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Updated the menus to include an Input specific button prompt in the lower right corner. Its the simple things but it really adds a better user experience.

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Here are some of the assets we made for Illuvium Game!

👇 What’s your favorite asset? ⁠

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Levenne, the of life drawn by Riakare_, is the co-protagonist for the game in for the 2022!

She tries to keep composed, but in truth she loses her temper really easily.

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Who is gonna dominate the high scores table in Sunnyside Smash??? 🥳

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The invitations just sent!
If you are a backer with avatar or higher tier pledge in Kickstarter, check your email.

If you are not, please understand that they paid extra for this.
More tests will be during this Summer :)

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some quick sketches and early ideations for environment elements

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