Pro tip, If at all possible, when UVunwrapping a character. put the front of the shirt at position 0,8!

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リムライト抑えたらだいぶよくなった!

10 35

Trying to get better about sharing my art again. Trial and erroring some material for my 3D comic environments :D

2 2

oc kundra is done.
now i will create the rig for it which is a challenge for me.

4 23

Pretty much finished Itadori's jacket
The shader I tested on Rengoku a while back came in handy for the whole highlights mixing with rim lighting

10 93

sup i do blender stuff and im opening comms soon probably, generalist atm

1 1

So I've indulged myself with a lot of One Piece for the past few days (still yet to actually sit down and start the show fully)

but it made me want to try making a shader for Luffy's Haki.
simple but effective

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今回作ったシェーダー
透過とライン描画のシェーダーを混ぜただけのかんたん仕様
スカートと瞳を作るのに役立ちました~!

8 92

エウレカセブンハイエボリューション2よりアネモネを作りました!
試しにMalt Renderを使ってGLSLシェーダーを描いて作ってみました!

11 72

It's back! Tohru! This is from a while ago and I never finished her model but I thought I'd share this in celebration of season 2.

1 10

And my obligatory turnaround because that's how I do things.

20 106

Torso pretty much done

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