//=time() ?>
Hey! I just finished this tornado effect.
Quite happy with the result 😄
#VFX #UE4 #realtimeVFX #gamedev
進捗です。 ue4にて
postpocess+animatinBP
jump の前動作は animBP のステート遷移時のカスタムイベントでjump本処理を呼ぶようにすればいける。
LabsSimpeTreeから別HDA化して、枝ぶり調整機能と葉っぱの調整機能をいくつか追加して、テクスチャはSubstanceSourceのアトラスを分解して調整して、とりあえず1種出来た。これでまたUE4に出して自動植生など検証。 #Houdini #SubstanceDesigner
Anyway, working on this wobbly well-protected boy today #screenshotsaturday #fishpersonshooter #FPS #indiedev #UE4 #sabadev
The #SteamGameFestival has begun, and with it, we've released a new demo for Crimson Spires! Meet all the main characters in two playable sections of the game with voice acting! https://t.co/7VdVG3STuX #UE4 #vndev #gamedev #indiedev #otome
#UE4 #gamedev #indiegame #lowpoly #indiedev #selfloss #UnrealEngine #gaming #gamedesign
Making some fixes to the fishing mechanics. Also want to add feature of grabbing treasures from the bottom (like in last God of War).
W.I.P
Concept "Flower" by @MasashiKageyama VS UE4 Scene based on this beautiful concept art. I still have a lot of work to do,textures aren't yet final, and the vegetation will be a real challenge, I'm looking forward to it 🥰#gamedev #madewithunreal #UE4
久々にパズドラファンアート描きました。龍契士五人組です。今回、作画にUnityとUnreal Engineでの描画を試験的に採用してみました。メイキング( https://t.co/21pfcxOF3P )を併せて公開していますので、よろしければご覧ください~。 #unity #UE4 #note
Final ingame hdr render of my Hong Kong street env created in Unreal Engine 4.25
https://t.co/WKsI4yMQDB
#futuristic #cyberpunk #scifi #ue4 #unreal #unrealengine #render #archviz #futureslums #realism #megascans #hongkong #neon @UnrealEngine @quixeltools @AXYZdesign @kitbash3d
#UE4 #gamedev #indiegame #lowpoly #indiedev #selfloss #UnrealEngine #fantasy #gaming
Began creating new location, just some atmoshperic
draft, there should be a church in the background, hope I will complete and show you this church tomorrow^^ Good night!
#UE4 #gamedev #indiegame #lowpoly #indiedev #selfloss #UnrealEngine #fantasy #gaming #screenshotsaturday
Finally added leaning for body and inverse kinematics for legs, although with my camera angles it hard to see. But still adds more smooth for overall motion.
魔女の所有物感を出したくて色を悩み…最終的には配色アイデア手帳を頼りに直しました。UE4でレンダリングしようかな
参考動画
https://t.co/62z4cipDC6