画質 高画質

1 month project vs 1 week project
Even though Higo is much less detailed than HoS, taking on small projects can be so refreshing. I also really like the simplicity

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I have created another modeling practice dragon for fun... 😊🐲



Design was originally created by Unwary_Windows and submitted as a dragon concept for DA in Sonar's Discord server. (art below)

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Look ma I'm in Maxon forger app gallery
and also free on sketchfab https://t.co/Rcs18qjRTd

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今日のBlender。機体のくぼみ付けとプロペラ途中。
機体のテクスチャはまた明日。

くぼみ付けはテクスチャ描いてーのBumpMapで。
わりとよき(*´∀`*)

プロペラの内側は、
wwヘ√レvv~(゚∀゚)─wwヘ√レvv~
って感じの波にしたいんだけど、マテリアルの組み合わせでできるかなぁ。

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Hey guys
NEW ART!!
Just finished this piece!
Hope you like it :)
"The Library Wizard"
Tell me what you think ❤️


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making head is too hard , need more exercise...... how to make the head more cartoon and cute...#b3d

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Hi I make 3D stuff that looks 2D with It's more tech demos than art at this point, but we'll see where it goes.

I also make tutorials on https://t.co/X6w3OvuWtZ
https://t.co/pWXu6p6d64

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sup im genbread, cgi artist using blender primarily. lookdev and sculpting focus. not looking for work quite yet but sometimes early in the summer i hope to be at a level where i can do commissions
📧: genbreadd.com

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Blender multi-user greasepencil animation with
Try the addon! Realtime collabs in Blender are a very new and powerful tool!
https://t.co/RHUon0lpbO

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Blenderの練習。ストライカーユニットの作成開始。

零式にしますた。

これから溝を掘っていくのですが、テクスチャで線を描くか、掘ってNormalMapにするか、テクスチャでBunpMapするか。

テクスチャで線を入れるなら、その線でBumpMapもしたらいいんじゃまいか、が最有力候補かな。

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Decimateモディファイアだけだと、同一オブジェクト内の一部を選んでリダクションとかができないので、何か良い方法がしりたいね。
大きなモデルの中のビスやネジみたいなパーツだけポリ削減したい系

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WIP -- I'm turning my favorite stigmata from into a 3D model! Since this is an exact 1:1 reference, all credit goes to for the original artwork.
Made in

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塗ってくぞーい!

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