Select frames from our breakdown of David Han's awesome fight scene! Check out the full breakdown here: https://t.co/dbIQ3p8D0h

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With the model finished, and put on hold multiple times due to other things, Diplodocus carnegii is finally ready for some basic pose tests. I feel I've dug myself into a bit of a hole with wanting to reflect the tails actual flexibility.

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Back at it again
Will most like go and touch it up some more
Inspired by Soras KH2 Idle animation

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I think that'll do

btw this rig was made by had fun playing with it!
https://t.co/SKEbieS28U

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Don't miss our Rigging & Skinning workflow livestream today in cooperation with
and hosted by aka Vexod14

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Suchomimus taking a look around it, arm movement needs some adjusting and a minor head tilt might be added at some point.

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This guy is just about done... next step: rigging, animation, and implementation in-engine!

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Progress on the next enemy for the game! I'm gunna have to conserve polys here but there's still more detail I've gotta add. Will share more soon!

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[WIP]
After some adjustments, here is the character combo animation. I spent the whole weekend on this, but it's still a WIP

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