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JAN-ITOR.. Great pun. This week we'll be showing off our lonely custodian! Don't get swept away in the hype..
Wield your broom and join us in battle! https://t.co/RFEV96Kn4r
#indiegame | #videogame | #gaming | #ue4 | #leagueoflegends
@Sushi_sapo こんばんは、夢天狗と申します!RT越しに肉片ちゃんさん見させていただいてました!🙇
個人活動でVRMモデルを制作しています。専門の方と比べて3Dは一年程度と拙いですが、画像の通りVRMデータ扱えます。UE4、Unityも扱えますので、絵作り配信の手助けにもなれれば。ご検討ください!🙏
Today I was working on my ICE asset for the map ❄️🏔️
My goal is to archive a stunning shiny polar glacier feeling *brrrr*
@survivetheark @ComplexMinded
#ARKModProgram #playARK #ice #glacier #modding #ue4 #leveldesign #highlylightreactive
@ZenRowe wish you a nice holiday 🏝️❤️
@UnrealEngine I'm working on this cool guy! #WIP #screenshotsaturday #UE4
...toss it on the pile with the rest of my galaxy/cosmic obsession hahaha.
someday I'll make these in UE4, but for now here's another procrastination concept for #VFXFriday 🙃✨
https://t.co/0g86vavetY
👀Revolver first look!👀 @Rogue_Co #teamcoreupt #ThursdayThought #UE4 #UnrealEngine #FGC #fightinggames #comics #ComingSoon #indiedev #gamedev #BattleRoyale
Thank you for the Rose, my Prince 🌹
reworked my character Rosalina a bit, she is ready to be put into a game engine 👍
#b3d #ue4 #indiedev #gamedev #BlenderEevee #3dart #Lolitafashion @andrewpprice
Hey everyone !
I'm Yann, a level designer currently looking for work 😃
Just started my second year in the industry !
Portfolio : https://t.co/FExvM0Uvyh
Email : yanngourgand@gmail.com
#LevelDesign #UE4
The planets generating bot is back @procplanets some more planets here
#generative #procgen #UE4 #space #planets #worlds
Second level finished!! 😳🥰
I'm pretty happy with the result so far.
UHD Portfolio here: https://t.co/rDue1PFRnR
#UnrealEngine4 #UE4 #Artwork @UnrealEngine @EpicGamesFR
#UE4 #gamedev #indiegame #lowpoly #adventure #indiedev #UnrealEngine #gaming #selfloss
Black catfishes can appear in somber places of Selfloss
Hey! I just finished this tornado effect.
Quite happy with the result 😄
#VFX #UE4 #realtimeVFX #gamedev
進捗です。 ue4にて
postpocess+animatinBP
jump の前動作は animBP のステート遷移時のカスタムイベントでjump本処理を呼ぶようにすればいける。
LabsSimpeTreeから別HDA化して、枝ぶり調整機能と葉っぱの調整機能をいくつか追加して、テクスチャはSubstanceSourceのアトラスを分解して調整して、とりあえず1種出来た。これでまたUE4に出して自動植生など検証。 #Houdini #SubstanceDesigner
The #SteamGameFestival has begun, and with it, we've released a new demo for Crimson Spires! Meet all the main characters in two playable sections of the game with voice acting! https://t.co/7VdVG3STuX #UE4 #vndev #gamedev #indiedev #otome