画質 高画質

ローポリ男性進捗。
頭を中心にモデリングもう一回チャレンジ。
まったくきまらん…口先までの自然な流れにならない…
・唇と鼻と口
に苦戦

2 11

May be getting close to the way I want it to be. Texturing will come after Retopo and all that jazz 😁

4 15


作ってるのチラ見せ
昨日一日もそもそ頑張ってた

1枚目:フォトショで加工済み
2枚目:加工前
3枚目:ワイヤー

1 6

Earlier today: Sculpting the human Head : Eyes https://t.co/MrRiFCr0At

0 5

There's a character that was in trailer from yesterday who wasn't one of the main characters for the game.

It's Jake Holt, who is Brian's best friend in 🍓
Jake was driving in Robyn's cutscene. 🛻

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4 7

Started working today on something new. Just a quick and chill time on the project. WIP.

3 77

Some of the models ive made during 2021 so far not counting some of the commission work i did inbetween. Im quite happy with how its going but still got a lot of room for improvement!

4 13

Practicing sculpting again this weekend. 2 hour timed sculpt, 1h duplicating blobs around, 1h blending and secondary forms. I like this technique, strong primary forms o.O

0 11

He grows stronger each day
Maybe tomorrow he will be complete, but It's very likely you won't be able to see him
Too powerful

1 3

Study for drawing with Blender, "Residencial Rocket".

1 3

For a brushed metal effect (anisotropic shading), connect the geometry node's tangent output to the fresnel node's normal input. You can then run this through a color ramp for a cel shaded look.

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Chi Chi [Original character]✨
Now she's available in my booth !✨
https://t.co/OAEVjPyuOK

8 52

How to draw cables with textures directly on surfaces in

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