画質 高画質

Continuing with the snake~
Been modeling the armors thru maya so I gotta force some cloth to fit in later. I also made a booboo that I should wrap the scarf below his hood and not thru it 😓

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Gorilla(Hard Surface) 3D Model work has done by
Sushil Pawar
Software used: Maya, Z brush, Substance Painter, and Arnold.
Credit: Modeling, Texturing, Lookdev, and Lighting Done by Sushil Pawar
Concept Art : Furio Tedeschi

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catching up on my 3d modeling class bc I haven't done shit this whole semester. :)

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hmmm i can make refsheets and designs fit for modeling -

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3D Character Model Work has done by Ian Spriggs. Modeled in Maya (no scans), sculpted and textured in Mudbox, Rendered with RTX GPU using VRay, final touch-ups in Photoshop.

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Hi, I'm Lo! I draw, study 3D modeling and I hope you like my page ^^'

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Making the body now for Ade 2.0. Made some changes to the head and I'm doing a combination of boolean and sculpting which seems to be going well

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Splitting up the trigger finger hand. Idea is for the new backing to help hold in the 4 fingers, though I am sure some glue may be needed! Curious how this will print up, but the keys are also made to account for shrinkage in the print.

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This was the final product of my big bug assignment for 3D modeling!

I’m not exactly happy with the textures and would probably make a lot of changes to it now but it was good to work on and learn from!

Please do not use or re-post my work! Thank you!
https://t.co/wwQZuIAKQc

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Client's OC Lyra is "modeling" her fave outfits for us. Nothing to do with her big ol' booty.

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modeling these fuckers from minecraft

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A quick 3d sketches created months ago with inside . This software feels so good when prototyping ... one of Quest favs.

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Grace Kelly 3D Character Model work has done by Hadi Karimi 3D Sculptor, CG Artist
Sculpted in ZBrush
Painted in Substance Painter
Rendered in Maya with Arnold
(Used Xgen core for the hair)
All the skin pores are hand-painted one by one using custom brushes.

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