画質 高画質

thanks >\\\< 💕 but yeah, I’m still a newbie, I’m currently doing an updated version of the model in the video but since I’m focusing on my comics rn I haven’t had time to practice modeling more. Last time I modeled was this 3D sketch I did back in february

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Here is a crop from the previous project. I like the harmonic vibe of this one.

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Our next free is This is a WIP, of course, in the final version we will show it in July. Hope you like this funny guy. 🤓

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This is my first 😁
I'm Marie, an 3D artist living in Germany. My special skills are Modeling, Character Animation and Rigging. I also love drawing, creating stories, endurance sports and playing games.

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I tried to draw with "GoArt" from the 3d model

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I tried to draw with "GoArt" from the 3d model

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I tried to draw with "GoArt" from the 3d model

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I tried to draw with "GoArt" from the 3d model

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Small sample of enemies and their corresponding meshes and triangles in Terminator Future Shock. Also: They modeled whole levels (see 2nd and 3rd picture). So the poly count on every frame is quite high for a 1995 game.

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first attempt at blender (aside from the dumb donut tutorial i gave up on out of boredom lol). followed a mortmort tutorial. idk if 3D modeling is for me but i don't entirely hate the results!

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Pikachu Character 3D Model work has done by chaofan ye
Software used Maya, Vray, Xgen

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I'm in a bit of a transition period right now since I just got a job, but I enjoy modeling, illustration, and pixel art.

https://t.co/kEoE324oH3

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Heyy!! I made some ugc concepts!! If anyone is good at modeling and wants to make these please do!! (tag me too plss)

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Sharing this variant on here a little early. Could most definitely tweak these to be more dynamic. Will be a bit till I can do another test print 😥

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Making a friendly friend fren cryptid thing mascot for my yt channel.

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Después de varios directos en twitch aquí esta Anak de Tower of God! Rigging próximamente... tal vez... algún día... some one send help.

Link del modelo: https://t.co/qQhDmt4FDc

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Matthias Develtere shared another extensive guide to creating big assets:

https://t.co/Bqo8qhQcJb

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Short project where I experimented with some new material setups in Octane. Painted the displacement map and set up the node tree from scratch so that's something :D

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