画質 高画質

I didn't know how to approach this type of design, but I feel like it ended up being okay in the end.

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haven't posted an update in a few months. Outfit is an old design that I'm going to scrap and re-do. Hair was made with VRoid. I also used a few parts from a base character generated with MB Lab. Did some hand painting here and there.

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made these 2 days ago, might as well post them now while I have the time.

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2 new C68 pages are up, here: https://t.co/lg2UopH6Ov

This week, the gang debates history. And someone has a change of heart.

Quick note, I am in the midst of a plan to (again) up the release pace of this and Tuggs fairly soon. Will keep you posted. 😅


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Super impressed with blenders rendering engine, it took me no time at all to set up the lights and materials, will definitely keep using it over marmoset from now on.

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INCOMING COOL MONSTER. Had a blast sculpting, texturing and rigging this big bad slug. Tomorrow!!!!!!

Specially texturing, lookin like a fresh bloody booger

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Some more progress on my Spike WIP!

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After much research and development, calling this test pose finished! I learned Python to rig that hair. Should I do another character, or a scene for this one next? Or finally get around to some YouTube content?

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Ditched IK for fully manual bones and weights. Stick shift, baby!

Just about wrapping this model up. Gotta do a face rig, but after that, I'll move on to something else. Some clipping issues. It's ok. I learned a ton working on this.

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New model for the car pack; the cop car!

ACAB, but the cars look cool though. I love blinking lights ❤️💙

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W.I.P on a new dungeon monster made in 😃

First time doing high poly -> low poly workflow

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